Red October was published in Combat! #5. It is a highly abstracted political conflict game about the situation in Russia from February-October 1917. The four players represent the Provisional Government, the General Staff, the Bolsheviks, and the Anarchists. They all can place political factors in the boxes in the various areas on the board and attack...
Want To Be A SWAT Team Leader? You can do that. But first let’s explain more about the job. A SWAT team (special weapons and tactics, originally special weapons assault team) is a police tactical unit that uses specialized or military equipment and tactics. They are equipped with military-type hardware and trained to deploy against threats of terrorism...
Red Parachutes - Soviet Airborne Assault Across the Dnepr, is a game based on the September 1943 Soviet Airborne operation which attempted to force a series of crossings of the Dnepr river near the city of Kanev. 1 22"x34" map, 980 counters, 16 pages of rules plus charts and tables. Scale is 2 km per hex, units are battalions and companies, each turn is...
Red Partisans (RP) is a two-player simulation of the brutal fighting that took place behind Army Group Center on the eastern front in 1942-44. The Partisan player, representing the Central Staff of the Partisan Movement, must destroy as many targets as possible, interdict the Axis armies’ lines of supply and control as much terrain as possible. The Axis...
Red Poppies Campaigns (RPC) enables players to game WWI battles from the perspective of battalion and regimental command posts. Players unleash opening bombardments and then maneuver infantry companies against machine gun fire to fight battles on historically accurate maps of actual battlefields. The streamlined system for fire and movement enables a rapid...
From the publisher: Red Poppies Campaigns: Volume 2 - Last Laurels at Limanowa (LLL), simulates Austria-Hungary's last independent victory against the Russian Empire in World War I. In November 1914, Russia's 3rd Army pressed on Krakow, the center of Austrian Poland, while the Russian 8th Army threatened to break through the Carpathian passes into Hungary....
Assault Artillery (AA) recounts the Battle of La Malmaison, 23-27 October 1917, in which the French employed their Artillerie Spéciale (tank force) and creeping barrage to capture Pinon, Vaudesson, and the coveted Chemin des Dames ridge. The French victory confirmed their recovery from the mutinies spawned by the disastrous Nivelle Offensive fought over...
Red Poppies simulates regimental-sized engagements from WWI with company-level units in 10 minute turns on maps scaled at 200 yards per hex. The game strives to illustrate the sort of command and control trade-offs that typified WWI battles. The units involved are companies and platoons, making this one of the few games to cover World War I small unit...
As the Avalanche Press website explains, Red Russia uses a similar system to Soldier Kings: The Seven Years War Worldwide in simulating the Russian Civil War. Players represent up to four factions: the Reds (Communists), Siberian Whites (monarchists), Southern Whites, or Northern Whites. Each turn represents three months, and the game begins in Summer of...
from the Designer: "These were the words that signaled the beginning of the violent spectacle known as the “games’. Held in arenas all over the Roman Empire, these bloody combats offered the gladiators fame, fortune, and the chance for freedom. But while these benefits were attained by a fortunate few nothing short of a quick death awaited most. And now...
Gladiator: Just saying the word conjures up visions of vicious combat between desperate men who fought to the death for the amusement of the crowd. These games of death, originally started to honor the dead (the munus), began in 264 BC and continued through the Roman Empire in one form or another for over 900 years until abolished in 681 AD. Now with Red...
A hypothetical conflict. The game is subtitled "...the second Japanese-American War 1997-1998". One player controls the U.S. Pacific Fleet; the other player controls the Japanese Maritime defense force. The U.S. player is attempting to force Japan into surrender by blockading the Japanese home islands. The Japanese player must keep the flow of trade open...