Rampant Galaxies is a game for 2mm to 15mm models from any range for sci-fi battle. It is designed to be played in about an hour with fully customizable forces from your favorite Sci-Fi universe. The rules can accommodate infantry, power armored units, vehicles, artillery, aircraft, etc. Players choose generic units and customize them using a Sci-Fi traits...
Rampant Hordes is a scale and model agnostic fantasy mass battle game. It is designed to be played in about an hour with fully customizable forces from your favorite fantasy setting. The rules can accommodate infantry, cavalry, monsters, and wizards. Players choose generic units and customize them using a Fantasy traits list. Most weapons and equipment is...
Rampant Stars is a scale and model agnostic sci-fi squad vs. squad skirmish game. It is designed to be played in about an hour with fully customizable forces from your favorite Sci-Fi universe. The rules can accommodate infantry, power armored units, and vehicles. Players choose generic units and customize them using a Sci-Fi traits list. Most weapons and...
Rampant Sun is a scale and model agnostic sci-fi model vs. model skirmish game. It is designed to be played in about an hour with fully customizable forces from your favorite Sci-Fi universe. The rules can accommodate infantry, power armored units, and vehicles. Players choose generic units and customize them using a Sci-Fi traits list. Most weapons and...
Rampant Swords is a scale and model agnostic fantasy model vs. model skirmish game. It is designed to be played in about an hour with fully customizable forces from your favorite Fantasy universe. The rules can accommodate infantry, cavalry, and monsters. Players choose generic units and customize them using a Fantasy traits list. Most weapons and...
(from GMT website:) RAN is the 12th volume in the "Great Battles of History" Series, and the second game on the battles of the Samurai (following GMTs Samurai: Warfare in the 16th Century Japan (Vol. V). RAN covers several of the less famous of the Sengoku Jidai, the Age of Warring States (more or less), in which powerful Daimyo - Japanese feudal lords -...
This is a fleet combat game for 2 players from WWII. The goal is to defeat the enemy fleet and to take the enemy harbor. Each kind of warship and the forts (pewter guns) have their own characteristics (damage/firing range/movement): Battleship (4x): d=4, f=3, m=2 straight or 1 curved Cruiser (2x): d=3, f=2, m=2 Torpedoboat (4x): d=2, f=1, m=3 Submarine...
Best described as chess with a sprinkling of D&D, Random Coping Chess is the result of bedtime roommate chat being taken much too seriously and much too casually simultaneously. Randy (Our affectionate name for the game) adds components of storytelling and randomness to your average game of chess. You might encounter blizzards, landslides, or outlandish...
Tactical combat boardgame set in the near future. Players spend money to equip characters with guns and armor and place them onto the tiled board. An action-point-based combat game ensues. Rewards are offered in the form of more money for the next round. The winner is the player with the most money remaining after the final round. Novel aspects of the game...
Ranged Fun is a simple game of vehicular urban shootyness. The core of the game is based around the four statistics which each unit has. These are reduced as the unit is damaged, so they gradually loose effectiveness before being destroyed. This means there is some bookkeeping involved, but it means the rules a great for quick skirmish games. The...
Ranger is a tactical, role-playing simulation of a Ranger patrol on a combat mission. The game places the player in the role of the patrol’s leader. It allows the player to experience some of the decisions that face a Ranger patrol leader. From the Designer's Notes: "In designing Ranger, I have attempted to do two things. First, I wanted to give the...
The second expansion for Ranger, the solitaire simulation of modern patrolling operations. Adds eighteen new missions reflecting long range patrols, including new mission types. Components include a card of supplemental tactical event paragraphs, two laminated mapsheets, extended mission card, and two play-aid cards. The expansion maps show the area...