Vive l'Empereur Series - Vol. VIII Quatre Batailles en Espagne (Four battles in Spain) Peninsular War, 1808-1814 Vive l'Empereur Series is a simulation of the battles fought during the Napoleonic Era in Europe, between 1805 and 1815. The scale is the regiment, a good compromise between the brigade level (with no formations) and the detailed battalions. The...
Quatre Bras Stalemate on the Brussels Road The crossroads of Quatre-Bras was of strategic importance because the side which controlled it could move south-eastward along the Nivelles-Namur road towards the French and Prussian armies at the Battle of Ligny. If Wellington's Anglo-Allied army could combine with the Prussians, the combined force would be...
Using the Napoleonic version of the March into Battle system, this game portrays the Battle of Quatre Bras in a furious, fast moving two turn game. Part of a group of mini-games on the battles of the Waterloo campaign, with Ligny and La Belle Alliance. In this system as in reality, units will become ineffective from fatigue and disorder long before they...
Two days before Waterloo, the French left wing under Mashal Ney encountered Wellington's army at the crossroads of Quatre Bras. Unknown to Ney, he faced only a thin line of troops as the bulk of Wellington's army raced to the front. Uncertainty, compounded by conflicting orders from Napoleon, delayed the French advance for several critical hours. Both...
A simple wargame using map and counters, giving an outline framework for the battle of Quatre Bras. Movement is simultaneous but straightforward. Musketeers, riflemen and artillery can fire at range, hitting on a 6 on a standard die - units take two such hits to destroy them. Melee combat simply consists of comparing the strength of the opposing units, the...
Quatre-Bras 1815 is a game based on the Jours de Gloire series. It covers the battle which occurred on June 16th. It involves Ney and a single French corps attempting to secure a strategic crossroad defended by detachments under the Prince of Orange and Wellington. Game scale : 1 counter = 1 regiment or equivalent, 1 turn = 1 hour Designed in 2011. Free...
Quatre Bras - Oportunidad perdida? (Spanish: "Quatre Bras - Lost oportunity ?") is a Spanish Wargame on the battle of Quatre Bras (16 June 1815). This is an hex-and-counter game that uses the Sombra del Águila (Shadow of the Eagle) system rules. The board hexes are numered as to facilitate the initial positioning of counters and victory points. The...
Quazar is a large strategic science fantasy wargame - very large, in fact, with 4 27"x21" black and white mapsheets (for a total play area of 4.5'x3.5') and 840 counters. One player takes the human side and defends the entire map against the other, who takes the invading X-Con (aliens, clones, and robots). The game appears to be a reasonably...
Quebec 1759 is a small, simple and short block board-wargame covering the conflict between the British and the French in Canada during the French and Indian War. The game comes with a gorgeous map drawn in the style of the period. Movement is conducted via a point-to-point system following the roads and towns in the area around Quebec. The game comes with...
Command British forces in one of the most decisive campaigns of the French and Indian War—the siege of Quebec. Quebec 1759 Campaign is a solitaire Journal Game where the cover is your battlefield and 100 journal pages are yours for writing. Play against a dynamic French BOT that deploys forces, launches events, and counters your every move. Use clever...
Queen of the Seas,Pre-Dreadnought Rules,An attempt at a set of naval wargame rules for the period from about 1890 to about 1920 a Ruleset with a less detailed approach than other overly detailed naval rules for the period. firing and damage determination can all be done reasonably quickly, thus allowing large actions to be played in a reasonable amount of...
Queen Victoria's Navy is a nautical combat war game for two players which simulates the period from 1880-1906. The game scale is 500 meters per hex and about 5 minutes per turn. Capital ships are modeled individually. Complexity is medium. Time to learn is from 30-45 minutes. Players take the role of squadron commanders, the principal tactical leaders in...