These are the revised 18th Century Lists and Rules. The rules have army list for these five periods: • Louis XIV 1660 – 1740, • Frederick the Great 1740 –1790, • British Isles 1660 - 1796, • Americas 1760 -1813 • India and the East 1660 - 1805 The rules have a simple mechanism emphasizing officers' command and control. This is to represent the problems of...
Miniatures rules for 19th century conflicts, covering a period from roughly 1820-1920. Movement is via an action point system, and unit capabilities are based around a single strength value which is used to determine melee, firing and morale. Different weapons apply a multiplier to the strength. The strength itself has a random component added to a base...
[From the inside cover] These lists are designed to cover warfare around the world from the Napoleonic Wars until the opening of the First World War, with some lists to cover the chaotic period after the war including the Russian Revolution. Within each list, the armies have been sorted by conflict with participants where possible listed together. You will...
A set of Napoleonic miniatures rules. Units have a base strength which is modified by a die roll. This strength is used as the basis for firing, melee and morale tests, but not determined until the player needs to know it. Movement is based on initiative points, based on a die roll. Better officers get a better roll. The game consists of the rules and...
After successfully defeating his brother Tostig and the Norwegian king Harald Hardrada in the north, King Harold of England made a strategic decision. He left a significant portion of his forces, led by his trusted allies Morcar and Edwin, in the north to maintain control over the region. With the threat from the north suppressed, Harold marched the...
The Battle of Trafalgar was one of history’s most decisive naval clashes, where Vice-Admiral Horatio Nelson led the Royal Navy to victory against the combined Franco-Spanish fleet. In Trafalgar 1805, you step into the role of admiral, commanding mighty ships of the line across the windswept seas. Every choice echoes the drama of October 21, 1805, when...
A fast-paced, miniature-agnostic skirmish wargame where every die matters and magic is as volatile as the environment. Prism Raid uses a unique dual-dice engine that brings every die to the table, combining a highly tactical combat resolution system with the chaotic, emergent narrative of colored Prism Dice. It is designed to be accessible enough for...
This expansion enhances and adds to the core systems of the base game with the inclusion of a new, advanced combat mechanism and more interesting bounty and captain cards to spice up the gameplay. More specifically, the Corsair Expansion is focused on increasing competitiveness within those playing Privateer. Exert your authority by blockading ports...
Proboj solunskog fronta ("Breakthrough of Salonika Front") gives the players the ability to control the commanders of either the Entente or the Central Powers. If they play on the side of the Entente, they directly command the Italian XVI Corps, the French Army of the Orient, The Royal Serbian Army, the 1st Group of Divisions (Army of General Philippe...