From the publisher: Poor Bloody Infantry: Campaign Expansion provides more scenarios, more rules, more counters, and more ways to enjoy the standard PBI system. Fully compatible with PBI: Somme. In fact, you must own PBI: Somme to use this expansion. Here's what's included... You get an eight-page illustrated rule booklet that contains seven additional...
Poor Bloody Infantry 2006 is an updated version of the previous game PBI II: 15mm Scale Company Actions of World War 2 by the Rules For The Common Man team. A miniatures game of World War 2 company level combat, PBI is designed to allow fast playing games that finish in about an hour. PBI uses a terrain map made from grid squares to address the old...
"Over all of Spain, the sky is clear." On July 17, 1936, this phrase was broadcast throughout Spain, signaling the beginning of the Spanish Civil War, one of the bloodiest civil wars of the modern era, and what could be considered the beginning of World War II. Within a day, one third of Spain was under the control of Nationalist forces attempting to stage...
Expansion for Popular Front: Escalation expands the base game by adding 54 cards and a new power for each faction, encouraging players to develop unique strategies for each of the six factions. It also introduces new retreat and naval combat rules that increase the strategic depth of the combat system. The stakes of each turn's political resolution have...
Port Arthur: Sirotčí vrchy is a competitive microgame for two players set in the same world as Port Arthur. Designed by Guillaume Sandance, this minimalist duel unfolds on a single card that serves both as the board and the rules reference. Each player secretly selects a value on their six-sided die, then both reveal simultaneously. The red player, who...
Port Arthur is a simulation of the ground campaign of the Russo-Japanese War of 1904-05, contained in issue #19 of Command Magazine. Included in the game are 10 pages of rules, a 22" x 34" mapsheet, and 101 counters. Victory points are awarded for causing enemy casualties, and for control of Liaoyang, Mukden, and Port Arthur (which is worth 2 points). At...
This game was published in The Wargamer Magazine #28. It simulates the British land campaign to retake the Falklands from the Argentine forces in May and June 1982. It has one 22x34" map, 200 counters and 11 pages of rules. Scale is companies/battalions, individual ships and air squadrons. Turns are two days, hexes are 2.8 km across. Game length is 15...
Although the author is a late convert to the joys of Napoleonic wargaming, he soon began to see why so many wargamers love the period. As a result, he set out to write several sets of rules that would use similar game mechanisms to those in his other PORTABLE WARGAME rules, and that would enable him to fight a range of small, medium, and large battles on a...
A set of simple miniatures wargame rules designed to be played quickly on a small board with a square or hex grid and using only a small number of figures. There are specific rules for two periods within the book: a nineteenth century 'Colonial' warfare set and a set for the first half of the twentieth century. The book contains some mechanisms for playing...
The Portable Wargame evolved over several years, and the first book about it was published in 2017. Several more have followed, and the rules have proven popular with wargamers who want to fight battles on a regular basis but who resources of time and space are limited. Over time, several variants have been written, some of which have been published. The...