Nov42-May43 7 turns 40+ miles per hex. 26 units - 12 Axis and 14 Allied. Including Tigers! Conventional I Go U Go game mechanics with combat results table including my asymmetric Disruption resilience rules. Afrika Korps and 8th Army arrive on Turn 4 - Feb 43 - but it starts off helter skelter with Blade and Hart Force and Axis units debarking in Bizerte...
Pour Dieu et Pour le Roy (For God and the King) simulates the war in the Vendée, France 1793, a period poorly covered in games in general. A game turn is one month (March 1793 to October 1793). One point of combat represents 500 to 1500 men. The map represents the Vendée (West coast of France, under the Loire river) and is divided in areas of roughly 10 x...
Pour It To 'Em Boys is an accurate fast play rule set for the American Civil War. It is designed for an evening's fun with a few figures or for a large battle with no paperwork. As written the rules are for 15mm, 20mm, and 25mm models. For 5mm to 10mm substitute centimeters for inches. The rules are written for reasonable people. If there is a disagreement...
Pour l'Empereur! miniature ruleset for the First Empire. Miniatures: 15/20mm - 1/72 Sequence of Play Player A phase: A movements - B opportunity fires and charges Fire: A & B Corps a corps A & B Generals status Tests for maneuvers elements of A and B Player B then play phase 1 to 5 Scale: 1 player maneuvers several division or an Army Corps 1cm = 20m 1...
Dragon Lords is a fantasy wargame where the players are each trying to win the country back from the power of the dragons. —user summary A rich, fertile country stretches between mountain ranges and a warm sea. In the river valleys, cities grew rich, meadows turned green, wheat fields filled with gold. Among the snow-capped peaks, proud clan warriors...
Packs Of War Each Rank NON-Collectible Deck-building Tactical Military Card Game == "INTRODUCING THE BUILD QUEUE" REPLAYABLE Instead of a hand of cards, units come into play after being flipped faceup and waiting a certain number of turns in a Build Queue (BQ), think of an assembly line of four stacks of cards manufacturing forces. The way players manage...
(From the rules:) In 1642, the long-standing problems and disagreements between the English monarchy and Parliament came to a head. England slipped into civil war. Ireland was already near anarchy. Scotland would follow. A decade and a regicide later, an uneasy peace again settled over the British Isles under the hand of Oliver Cromwell, the Lord...
The Power Generation is a skirmish game where music is power. Play as one of four WarBands of different music genres from the titular Power Generation, a generation of musicians who gained the ability to fight with the power of their music. Your goal is to either perform at venues on the customizable hex-grid map, or defeat the opposing WarBands in combat....
Doubly licensed Full Thrust variant stand alone for the Traveller RPG's setting universe. Licensed by GZG and Far Future Enterprises. Mechanics are adapted from and distinct from Full Thrust, specifically to capture the feel of small line vessel combats in the Traveller universe. from the BITS page: Power Projection: Escort focuses on the smaller...
Doubly licensed Full Thrust variant stand alone for the Traveller RPG's setting universe. Licensed by GZG and Far Future Enterprises. Mechanics are adapted from and distinct from Full Thrust, specifically to capture the feel of small line vessel combats in the Traveller universe. Includes the rules but not the ships from Power Projection: Escort, and...