The battle of the Washita River in 1868 is one of the most confusing and misunderstood engagements in the history of the United States military. George Armstrong Custer led the 7th Cavalry in a dawn attack on what he thought was a single tribal village. It was discovered that Custer had struck one of several Native American camps along the river; now the...
The Waterloo Campaign has been featured in many simulation games; it is certainly one of the most popular subjects in the wargame hobby. One-Minute Waterloo is a microgame attempting to portray the battle of Waterloo with a small map and a handful of counters. One-Minute Waterloo is a solitaire challenge. The entire battle only takes about 60 seconds to...
One Night in Taranto (makes a bald man humble) is a solitaire game on the attack of the Swordfish of the Royal Navy against the Italian Fleet in the port of Taranto, 11th November 1940. It resulted in serious damages to the ships, without much losses for the British planes. It was a great and bold success. This game is a simple (4 pages of rules)...
One-Page Bulge is an Operational level board-wargame created by Steve Jackson as an attempt to produce a workable simulation of the World War II "Battle of the Bulge" with only an A4 side of rules. The game comes in the micro-game format (basically a plastic box approx 10cm x 20cm x 1cm), with a single sheet of glossy paper about A3, including the map and...
Area-movement print-n-play game, ostensibly for 2 players (but probably best solitaire) set during Che Guevara's 1967 insurgency in Bolivia. To win, the guerillas must eliminate the 8 Bolivian army divisions within eight one-month turns, while the Bolivian government must eliminate the Che guerilla unit. Bolivian army divisions cannot leave their regions...
In this thrilling tabletop experience, players will take command of powerful fleets representing iconic nations—Germany, the USA, Great Britain, or Japan—during a pivotal era of naval warfare. Embark on an exciting journey of naval warfare and strategic dominance-it’s a test of wits, tactics, and creativity as you command your fleet and outmaneuver your...
One Page REV: Guns in the Summer Wood is a solo roll and write American Revolution wargame. Players act as a colonial militia in upstate New York during the height of summer 1777. Six 6-sided dice are needed to play the game. The militia starts at one end of a map, with terrain generated randomly by dice rolls and drawn onto the map. As the militia enters...
One-page Sekigahara is a Japanese doujin (fan-made) game produced by Ludens Faber. The game simulates the battle between the Tokugawa and Toyotomi. The game is a typical wargame, with movement and attack values, zones of control, a CRT for combat results, and a turn track. The game includes a map, rules, historical guide, and mounted counters. The counters...