"NATO, Nukes & Nazis: The Lutwaffe Strikes!", published by XTR inside the issue #10 of his "Command" wargaming magazine, is an expansion for the alternative-history simulation wargame "NATO, Nukes & Nazis". In this variant the German economy of the "NNN" world did better during the 1980's than what was first postulated in the original wargame: this...
Description from the publisher: The successor to XTR's classic NATO, Nukes, and Nazis, this new version is a "What If" two-map mini-monster wargame set during the late-1980s in an alternative universe in which the Nazi regime survived World War II and is set to start World War III. Each turn of play equals half a week of real time. Each hexagon on both...
"NATO: Operational Combat in Europe in the 1970's" is a simulation on a brigade/division level of a possible attempt by the Warsaw Pact forces to "liberate" Western Europe from the NATO alliance sometime in the 1970's. It postulates that this War in West Germany could occur without a massive strategic nuclear holocaust. Essentially, the game progresses...
"NATO: The Next War in Europe" is an operational level simulation of potential NATO/Warsaw Pact conflict in Central Europe. The wargame is played on a single mapsheet, depicting the area from Denmark to the Swiss Alps, and from France to Poland. Each player maneuvers ground forces that include armor, mech, infantry, airborne, airmobile, and marine units in...
Winner of the Charles S. Roberts Award for the best modern wargame of 2021, NATO: The Cold War Goes Hot, Designer Signature Edition marks the return of a true wargaming classic by Bruce Maxwell. NATO simulates a NATO/Warsaw Pact conflict in Central Europe during the Cold War years of the 1980s. First published in 1983, this game was Victory Games'...
This is a 'what-if' variant on Axis & Allies set in 1989 during the outbreak of a global conflict between NATO and the Warsaw Pact countries. Player nations include the USSR and China on one side and the USA and NATO on the other, with plenty of neutral countries which may join one side or the other during the course of the game. Maps, charts, and rules...
Description excerpted from the Introduction to the rules: In recent years, there has been much work performed in the field of naval archeology. The launching of the reconstructed trireme Olympias has also provided a great deal of information on the performance of ancient oared warships. These rules are intended to provide a detailed, yet playable...
This game is a distant relative of Mille Bornes. You play Convoy cards hidden and try to take them across (accumulate 4000 nautical miles). When an Alert is played, the convoy is vulnerable to attack by warships (carrier beats destroyer beats frigate and so on down to the sub, but two subs beat the carrier); if you cannot defend against the attack, your...
Board game of naval/air warfare with capture of islands/bases. Game features perhaps one of the largest boxes in the history of game publishing--24 1/4 inches by 18 1/4 inches by one-and-a-half inches. The hard-mounted board is twice this size. The single combat chart is the size of the box. The box top features a reproduction of a hand-drawn...
During the Great War, the German Navy and Army operated approximately 130 airships. They served in long-range recon, mine-hunting, anti-submarine patrols, and of course as strategic bombers. We have the stories of all of them in our Golden Journal No. 62: Naval Airships (including the Army’s airships). That book includes 88 giant-sized pieces for use in...
Each player has vessels: Battleship, cruisers, battlecruisers, destroyers, torpedo boats and landing boats and submarines. On the board is a strait. On different sides of the strait players have their own port where are ammunition depots and workshop for repairing damaged ships. The main characteristic is that the game board is covered with a net of...