Battles of the English Civil Wars (1642-1651) Series was originally published by TCS Games as several Desktop Published games. In the LCD tradition, they are perfect for those wanting a game that is fast to learn and quick to play. These games will include all new graphics, corrected errata, and consolidated rules. Volume I features four of the most famous...
Nation is a great game of tactics and military strategies where the diplomacy and the ruse of each player take precedence over the chance and the stroke of luck. The object of the game is to build 1 capital and 10 headquarters. Each player starts with a Capital, represented by a hexagon with a star. The game is played in turns: 1- Raising army 2- Moving...
A Nation on Trial is an operational level miniature battle simulation system. The game includes easy to use rules for command-control, supply, and designing historical campaigns. Featuring: The same basing system as the Tactical-Level system Johnny Reb. Rules for command-control, supply and the fog of war Big battles such as Antietam are playable in a 4'x...
Blow! Bugles! Blow! is a set of six scenarios for Jolly Roger's A Nation on Trial rules: First Manassas, Shiloh, Second Manassas, Antietam, Fredericksburg, and Chancellorsville. Each scenario includes a battle map, order of battle, and scenario special rules. One interesting feature of the scenario maps is that there are no units shown. Players could, for...
National Liberation Front: A Game of Guerrilla Warfare in Today's World . . . [I]ntroduces new and unique design concepts that promote realistic military situations, including command problems that must deal with secret and simultaneous unit movements. Your strategy, consequently, must be based solely on the last known position of the enemy. A given enemy...
Nations and Empires is an expansive historical strategy game, in which you will use some of the worlds most influential and iconic historical leaders and scientists to develop your nations. Collect economy, military, science, and civil liberty tokens, while fighting to conquer your opponents empires! You'll need to strategize and use your leaders unique...
The Nations Assemble is the fifteenth game in the Pocket Battle Games series from LPS, Inc. It was on this front where Napoleon massed the bulk of his best troops to once and for all shatter the assembled might of the Allied forces opposing him. The Nations Assemble is a mini-game, postcard sized. Rules at the back, map front and 17 double sided counters...
The Nation At War (NaW) Starter Kit v3.0 has everything you need to learn the NaW game system. This pack contains the full one-piece map, counters, and player aid for you to get the most of the FREE scenario in the FREE NaW Core Rules download. We understand how hard it is getting into a new and complex rule system, which is why we’ve provided this kit so...
Publisher's blurb: "White Star Rising introduces Lock ‘n Load Publishing’s Nations at War (NAW) game system. Based on the popular World at War, NAW depicts platoon level combat in World War II. Here you’ll find everything you're looking for in a platoon-level game -- armor, artillery, infantry that serves as more than cannon fodder, command and control...
White Star Rising: Airborne 2nd Edition White Star Rising: Airborne is an expansion to the popular Nations At War White Star Rising series. Featuring fourteen scenarios and a set of new map overlays, the expansion details British and American paratroopers fighting in Europe during 1944-45. Included are two persistent campaigns: The first is a five scenario...
On July 25th, 1944 the American, British, Canadian, Free French and Polish Armies launched an offensive to eliminate the deadlock in the Norman peninsula, and launch the Allied Armies into the interior of France. The German Army, over-committed and under-equipped, was soundly defeated; thousands of its troops, in addition to much of their equipment, were...
Description from the publisher: The NaW Compendium gives you three campaigns, Normandy, Operations Cobra and Arnhem. It's a game of risk and reward as players must learn to conserve their forces. The more lives you spend during one scenario, the fewer they'll have to start the next. However, the more objectives players complete earn them more points which...