Skirmish combat rules for Vietnam War where you take command of a US platoon fighting the Viet Cong insurgency. Uses 10-40 troops per side, from 'grunt' privates with their M16s to squad and platoon support weapons and up to fire support requests from mortars, artillery, and helicopter gunships. Includes campaign system to play through 12 months...
Nam Diary is a "mini-sim" published in Panzerschreck Magazine #6 (Summer 2001) and later made available as a stand alone game. From the introduction: It is late afternoon in mid-April, 1968. On patrol near the DMZ, Pfc. Bomar Henry is about to get his first taste of a Vietnam firefight. Will he live to tell about it? 'Nam Diary is a short and very simple...
By using simple to understand mechanics, such as playing cards and 'dice shifting', it is possible to simulate any of the troops who did the fightin` and a-dyin` a long way away from home or amongst their own cities and villages. The rules attempt to embrace all the combatants who played a part in the war on both sides, from the Viet Cong guerrilla to the...
(from the Firefight Games website) Nawana was a turning point battle. It was here, a Bolivian Army led by German General Kundt, armed with new weapons (tanks, flame-throwers, fighter-bombers) assaulted the Paraguayan defenses not from Paraguay's capitol. Kundt had been led to believe the defenses were weak, that the tanks would break through and that once...
This game is the first in the Oriental Flagship Company's "Red Remembrances" series. This simple game simulates the August 1, 1927 Nanchang Rebellion, when Communist forces first rebelled against the Kuomintang. http://en.wikipedia.org/wiki/Nanchang_Uprising The game uses roughly 40 magnetic counters on a board with a hexagonal grid, a die, and a set of...
Nanjing! Nanjing!: Defense of Guanghua Gate is a postcard wargame about Battle of Nanjing during Dec.7 to 12 in 1937. Nanjing! Nanjing! uses the same rotated action point system in "800 Heroes". Every unit represents one infantry battalion/regiment or one anti-tank artillery company. Players spend action point to move, attack, or retreat by rotating the...
A tabletop combat game system using 1.75 inch little rubber keshi figures called Nanoids. Take control of Nanoids as an Operator, your task is to close the power hungry rifts opening all over the world. Use your 6 Command cards to simultaneously activate your Nanoids in Nano Battle! Each card has a number indicating how many seconds it takes for your...
Many games are EPIC and take place in a massive world, we wanted to make a game that takes place in a petri dish with minuscule armies battling for dominance. An exciting tabletop strategy game for 2 to 8 players, where each competes to form the longest chain of NanoBots. There are 8 types of NanoBots, each with its own special ability. Players take turns...
From the Introduction: "Napenaltowaksche is the skirmish level portion of the Flintlocks and Tomahawks system. The setting is mid 18th-century New England, New France and the Old Northwest. Where a choice had to be made between playability and realism, the choice was made toward ease of play so that the result is closer to a caricature rather than a...
"Napgammon" is a light weight wargame of luck and maneuver. It takes the core roll-and-move mechanism of Backgammon and applies it to a two-dimensional point-to-point map with differentiated terrain and movement costs. As in Backgammon, players roll two dice at the start of their turn and make one move for each die. Rolling doubles allows four moves, but...
Napolatronics is a wargame for 2-4 players, set in a wacky world of smartly uniformed robots launching bold assaults from their rocky, island bases. This is a complete wargame! All YOU need to add are some dice. Features of this game include... 1) 4 complete armies of robots! Cavalry, Artilery and Infantry. 2) 4 Battle Mats representing the floating island...