This Next War supplement will contain the following items: •Cyber Warfare Capabilities •Alternate Advanced Air Game •Submarines •Random Events •Optional Rules •One and a half counter sheets (containing the counters necessary for Cyber Warfare, Alternate Air Game, and Submarine Markers as well as some useful game state markers) •One new Advanced Game...
This fourth Next War supplement contains the following items: Rules for playing combined games. An SOP specifically for Combined Games. Rules covering backfitting new or updated Series Rules to previous games or just catching up to changes in Orders of Battles. New optional rules including Limited PGMs, Traffic Jams, Unit Morale & Resiliency, and more... A...
Taiwan szigetének környékén vehetjük fel a harcot a közeli jövőben ebben a kétfős harci stratégiában.Angol:Over seventy years later, and the divisions still run deeper than the straits which separate the Republic of China (the ROC) from the People's Republic of China (the PRC). Times...
A kínaiak több mint 2000 éve próbálják uralmuk alá vonni déli szomszédaikat. Utoljára 1979-ben támadta meg a KNK Vietnámot, válaszul az utóbbi inváziós kísérletére és Kambodzsa megszállására. Ez a háború körülbelül négy hétig tartott, mielőtt Kína visszavonult volna, miután misszióját teljesítettnek nyilvánította. Ám most a régi ellentétek ismét előtérbe...
(from publishers' website) The Next Wars series brings battalion-level modern shooting wars to your tabletop. Combat units must synchronize attacks and defenses to maximize their collective combat power. Headquarters units coordinate actions on the battlefield and support battalions maintain supply lines. The Next Wars is scaled at 10km/hex, with 12-hour...
«…With time and the Atavians’ forced collaboration, they learned to better exploit the Planets by installing powerful Proton Cannons and Orbital Bases to work as shipyard-shuttles. They also discovered the special riches in some Moons, and they established a commercial network by building Enclaves linked to the Stars…» There are three types of special...
'Lorekeeper’s Note: “Never let your energy lie idle; the Nexus rewards flow, not stagnation. “In the void between two worlds, a crack was born. From that crack came the Nexus – both gateway and wound. In the Nexus lies the Gate – a bridge between Noëmantis(the City of Thought) and Magnithar (the City of Time). Nexus Omni is a strategy board game where the...
Nexus Rift: Battle of Dimensions is a strategic tabletop game where players command powerful factions from different dimensions, all connected by the mysterious Nexus. The game combines deck-building with tactical board-based combat as players aim to destroy their opponent's castle. Each player leads a unique faction with legendary heroes and units...
Battalion level simulation of the Battle of Quatre Bras, 16th June 1815, 2 days before Waterloo. Uses the Wellington's Victory game system. Each infantry/cavalry unit is a battalion with each strength point = 100 men. Each artillery counter is a battery with each strength point = 1 gun. Sequence of play is asymmetrical. Rules include facing, formation...
In the near future our planet has been devastated by a global war, which ended with the modern amenities and technology. Only a few ill-equipped factories, decimated armies and insufficient resources have been in the hands of four groups scattered over the face of the Earth. You lead one of them. N*Go is a strategy game board where you must become the...
Grand Strategic treatment of the 1972 campaign with aircraft and armor, artillery, infantry and helicopter minis, two big beautiful maps at 10 miles/hex, event cards every turn, weekly turns, ZOC, terrain and supply effects, US airpower, airmobile and amphibious movement, a real mystery unit dynamic, and max replay-ability. 1975 campaign 275 scenario...
Nguyen Hue is a play-by-mail wargame for two players. A map is provided on which players indicate their positions by either writing on a plastic overlay or sticking in pins. On each of the twelve game turns, the Communist player sends in orders which are executed, with the results then sent to the Allied player, who then sends in his or her orders. Each...