In Mint Imperium you control the vast Imperial navy or the ragtag group of Rebel forces. You will command your leaders and your starships as you subjugate or rally planets to your cause. Each side has a different win condition so you will need to adjust your strategy depending on which faction you play. As the Imperials, you will have a large amount of...
Minuteman: The American Revolution in the North was included in Issue #2 of SDC's CONFLICT Magazine. The game covers American Revolution conflict in the Northern colonies from July 1775 through potentially December of 1779. Voluntary combat for adjacent units, with volley combat being decided on a matrix table weighing unit types and total strength factors...
Minuteman: The Second American Revolution is a simulation of future partisan warfare in the United States (the future at the time the game was designed was 1984). Up to four players take on the roles of Rebel or Government forces. The object of the Rebel player(s) is to spread their rebellious anti-establishment movement and eventually declare a...
In May of 1940 the German army invaded Holland, Belgium and France. In a matter of a few weeks they rolled up the combined armies of Belgium, France and Great Britain. The BEF (British Expeditionary Force) and other nearby Allied forces were forced to retreat toward the French coast, resulting in about 400,000 men being surrounded near the town of Dunkirk....
The battles of World War I completely and forever redefined warfare in the western world. They marked the end of the older tradition and the beginning of the age of total war, and a century of conflict. Miracle on the Marne is an operational level game of the Battle of the Marne that occurred near Paris, France in September, 1914. This battle changed the...
"Miracle sur la Loire: Jeanne d'Arc à Orléans" is a mini-wargame included in "Vae Victis issue 30", released in honor of the film by Luc Bresson. This mini-wargame covers a year of campaigning--from September 1428 to September 1429--of the Hundred Years War at one week per turn. The English are on the offensive, trying to take the fortified castles of the...
Step into the harsh, unforgiving deserts of North Africa during World War II with Mirages: '40 '41, a deeply immersive, Operational level board-wargame that recreates the pivotal battles from December 1940 to June 1941. It covers operations Compass, Brevity, Battleaxe and Skorpion. Designed for two players, but also suitable for solitaire play, Mirages:...
In Missiles, Fire! each player will represent a Great Power during the Cold War and their ultimate goal is to become the superpower country that rules over the others. To achieve this, each player will try to arm themselves with missiles and win the Cold War. This game is about not having friends, betrayal and deception, so that every play that is made...
International Policies is a mini expansion of Missiles, Fire!, which modifies the gaming experience with cards that change the interaction with other players. Now they can play up to 6 players, making them live the tension of the Cold War in a more intense way. This fight will cause more extensive games, with only the inclusion of 5 new cards and an...