The SYW Battle Series (SYWBS) games are playable grand-tactical portrayals of battles of the Seven Years War. The series’ intent is to show how command operates on the battlefields, using the weapons and tactics of the period. The system emphasizes command & control and playability. The games all share the following characteristics: Scale = 200-220 m/hex...
Wargames Rules for European Battles of the Seven Years War (1756-1763) by Barry Lee Useable with 10-28mm figures. Covers the Seven Years War and includes 2 Scenarios (Minden and Zorndorf). Units of 3-6 bases/elements with 2-6 Units per Brigade. Includes Army Lists and notes for all protagonists. Playable by 2 or more players per side. Quick Reference Sheet...
From the DG website: Mine Eyes Have Seen the Glory (NEW), aka Glory, has been moved back to new status due to an exciting development. The designer has added two new elements to the game that will make this a truly unique ACW game. First, he is adding Manifest Destiny, a Mexican-American War mini-game that will serve as an introductory scenario. This short...
Mine-Shaft Gap simulates a battle for resources on, above, and under the surface of a lifeless but treacherous planetoid. Players must seek out valuable metals and fuel materials and mine them, using the materials to feed their home planets, and inch closer to victory, while at the same time allocating resources to maintain or strengthen their armed forces...
Blitz Built Games is the card game that brings a core rule system to your favorite characters. Use one of the four Mini Blitz decks to equip four of your Lego™ Minifigs with Medieval, Firearms, Lasers, or Magical Equipment. We provide a unique system made to open up into any and all of your favorite genres and you provide the rest. Bring your own...
Mini Combat is a generic rule set for massive battles using small scale miniatures. The rules are generic enough to play historical, fantasy and sci-fi battles. It is also possible to play across genres. How would fantasy Orcs fare against the American Confederate army or WWII Nazis against the Alien horde? These rules can be used stand alone where you can...
Mini Gangs is a post-apocalyptic miniatures skirmish rule set that combines ease of play with great strategic options resulting in a quick game with loads of depth. Its ideal for short club games, for playing a campaign and for getting beginners into tabletop battle games. Mini Gangs can be played in three different ways, each appealing to a different...
Mini Lo Mania: Tactics is a print-and-play tactical game set on an artificial planet created by a powerful wizard. When he falls asleep, he leaves three goblins—Rinxi, Morko, and Dargor—in charge of caring for the globe, but these curious creatures end up causing chaos and inspiring civilizations from different worlds to wage battles for dominance. Players...
Let's go on an adventure! This expansion for Mini Meeple Melee completely changes the gameplay from a free-for-all battle arena to a semi-cooperative dungeon crawl! The Adventure mode is for 1-4 players Players will work together to defeat each randomly generated dungeons boss and their minions. Players can search the battlefield for potions to help them...
This is an expansion for Mini Meeple Melee featuring: -New Components- A gold coin, gold dice, extra terrain cards, and a sleeve to hold the base game and both other expansions. -Terrain tiles- 40 magnetic tiles for players customize and design their own battlefield layouts. -3 new mini game modes- Mini games designed from ideas from crowdfunding backers....
Mini Meeple Melee: Fire and Ice is a stand-alone expansion for Mini Meeple Melee. It can be played on its own or combined with the base game for more variety and a larger player count. Combining both versions increases the player count to 8. This expansion adds 6 new classes, a new boss, and 2 new terrain types. Base game description: Mini Meeple Melee is...
MINI-NAP 2 are a set of table-top wargame rules specifically designed for playing a reasonably quick corps sized Napoleonic wargame using the 6 mm scale. They grew out of my desire for a set of rules that would allow two players to play a traditional style, historically based corps sized game (of around 35 to 50 units on each side) but one that would allow...