The Men of War - Solitaire Tactical Book Wargame is an old-school hex and counter tactical wargaming system for the Men of War game modules focusing on modern low-intensity conflicts. Men of War is an infantry-centric game that aims to mimic the nuances of modern small units, leadership, fire, and maneuver, primarily team and squad-based formations with...
Men of War (MoW) Rhodesian Bush War-Forward Together- Solitaire Tactical Book Wargame is designed to re-create modern low-intensity conflicts at the tactical level. MoW is an infantry-centric old-school hex and counter wargame system that mimics the nuances of modern small unit leadership, fire, and maneuver, primarily team and squad-based formations. In...
Men Under Fire is a one-to-one scale miniatures wargame, using individually-mounted figures, vehicles, and heavy weapons. It is a tactical wargame, not a skirmish game. Players control as much as a full company of troops on the table, and maneuver squads and platoons as units. The game uses D6-based fast-playing rules, while still capturing the command...
The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid- to late-Nineteenth Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war--where either side...
It is an expansion for The Men Who Would Be Kings that explores the upheavals of late-19th century Japan, with its unique mixture of Western European influences and strong local military traditions. Inside you will find: Detailed historical context in the tradition of the H&GL New Upgrades New Unit Types A series of Unique Military Commanders Six New...
Menglianggu(孟良崮) is a two-player game that simulates the Battle of Menglianggu during the Chinese Civil War, May 10 to 16, 1947. NOTE: Menglianggu is a region in Mengyin County, Shandong Province - see Menglianggu Campaign. One player commands the CCP(中國共產黨)and the other player commands the KMT(中國國民黨). Each turn represents one day and each hex is about 2.5...
From The Game Crafter's website: "MERC is a complex strategy game where each player hires and controls a team of mercenaries. You may play against each other, or cooperatively against the evil dictator Koen, and you may play individually or as teams. Either way, the goal is the same, to take control of the war torn tropical island of Tenagra. Tenagra is a...
Expands the original game for up to 7 players; includes new equipment cards; includes new dictator cards. Cool Factors: Adds three extra players to the base game. Introduces new dictator chaos including the assassin! Doubles the equipment over the base game. Description: MERC is a strategy game where each player hires and controls a team of mercenaries...
Publisher Description Mercenaries, Dogs of War, a role-playing or miniatures game of late 20th century mercenaries. Rules include complete weapons lists, character generation, scenarios, maps, floor plans, which are excellent with or without a GM. User Summary A military-themed RPG co-authored by Carl Smith (of TSR and Pacesetter fame) and Jim McHone. This...
The first supplement for the modern miniatures wargame Merc: Dogs of War. The 34-page rulebook and double-sided pull-out reference sheet cover statistics for small arms, artillery, tanks, APC's, helicopters, and other weapons used by Russia and Warsaw Pact countries. The rules also include TO&E's, communications capabilities, and expanded armor rules....
A board game covering diplomacy, military and political strategy and economics during the Renaissance. The players become merchant princes trying to alter the course of world events in return for good profits. Mercenary was designed with the aim of filling two gaps in the field of wargaming. Firstly, it is a game involving diplomacy and intrigue that can...
As the year 2015 came to a close it was clear the world was in a new trend. Instead of fighting wars with their own conventional forces, nations found it easier to pass the burden of conflict along to private contractors. They could be expensive, but a mercenary force was less politically liable than a country and more expendable. The best survived, and...