"Rules for American Revolution and the Alamo. These is a very simple wargame for play on beach or in backyard, with plastic toy soldiers. The focus is on a fast-action game, easy to learn and easy to play. Our game is for small battles, only - with armies of 100 men or less on each side." "We have taken into account such things as flintlock pistols and the...
Muskets & Springfields is designed for playing big battles in the American Civil War and is not model scale dependent and uses the player’s current basing system. The game is set at the operational level. The player is the army commander with sub command groups. This will be typically a Corps. In these rules a Corp is made up of several infantry brigades...
Muskets and Shakos is a unit based game where units are composed of 2 to 20 figures. In Muskets and Shakos you can choose from two sides, with a total of seven factions. In Muskets and Shakos you can command a division of troops, chosen from the following list: French (including French satellites). Austrian. British (often including allied troops such as...
Muskets & Tomahawks II is a set of rules for recreating skirmishes during the major wars of the 18th and 19th centuries. This “small war” is intrinsic to military campaigns and encompasses a huge variety of situations: reconnaissance missions, raids on enemy villages, attacks on convoys and outposts, and much more. Muskets & Tomahawks sees you lead a...
Muskets and Tomahawks is a skirmish game, designed to represent the Petite Guerre, the small wars fought in North America during the late 18th Century between the British, French, Americans and Native Americans. It is a card driven tabletop miniatures wargame. Troops are divided into seven types each of which is represented by a number of cards, depending...
This game is about dogfights between fighters in WW2 using a very abstracted and simplified method to "simulate" flying. The game is played in a number of impulses, with faster planes getting to move more often. A maneuver can take several impulses to complete and is marked with a maneuver marker in the hex that shows the plane's final position. The object...
This expansion includes air unit counters for 62 additional aircraft types, giving the original game of Mustangs greater flexibility and play value. Extends Mustangs to the early days of World War II and contains fighter types not only from the U.S., Germany, and Japan, but also from other aircraft producers such as Great Britain, Italy, and the Soviet...
'Fighter Duel' is a set of freely available variant rules which originally in 2018 used the aircraft data from the Avalon Hill WWII air combat game Mustangs, but from 2019 switched to using the data cards and later the single plane counters from the GMT Wing Leader series. It can also use counters from the SPI game Spitfire and the map from the Avalon Hill...
"Mustangs and Messerschmitts" is a Tactical level miniatures wargame game designed to be a good simulation of air to air combat; however it is also a role playing game of sorts. Each player controls a single fighter aircraft (or, sometimes, a small bomber formation). These aircraft are represented using 1/72nd scale models (or 1/700 scale models for the...