Mecha 1945 is a tactical board game where you pilot big robots in a world war II alternate history. It is a turn-based game, programming and simultaneous resolution. Each turn you can program movement, technic and combat order and resolved them on 91 hexagons board representing Manhattan. The game is customizable with a lot of game modes, 9 board parts...
Mecha Carnage is a fast playing, versatile set of miniature wargame rules designed for recreating anime and managa style mech engagements on the tabletop. The system is generic allowing for creation of custom mechs, vehicles, and infantry from any style of mecha or giant robot based background. It includes rules for genre specific tropes such as...
Simple rules: Six pages are enough to describe the game system, which is based on the use of d8. Despite this brevity, the essential elements of a tactical game are covered: initiative, movement, terrain effects, line of sight, shooting and assault, etc. Short games: Mecha Fire is designed to be played with few units and on small maps, which speeds up the...
Hundreds of years from now, the greatest sport the galaxy has ever known will explode on your screens as everyone watches their favorite teams of giant Mechs beating each other to scrap. Mechadrome is a "Mech Combat Gladiator Arena Skirmish Game" set in the far future where man and alien races have come together, forming teams that do battle in arenas set...
The streamlined tactical combat game of giant armored mecha. The MechaForce rulebook is a very concise and streamlined 7 pages and gives you details on Mecha Construction, Pilot Advancement, Movement, Firing, Brawling, Conventional Forces, and more. To play the game you will need tokens and a map with a hexagonal grid. You may alternately play with...
User Description A set of simple fast play wargame rules designed for fighting large scale battles using 6mm and 2mm scale miniatures. They cover the period from 1935 to the present day. They also have WWII army lists, supplement rules for post 1945 and air to ground aircraft rules. They have been designed to use a D6 dice and minitures which are multiable...
MechaWar is the first title from the One Pound Wargames imprint of Precinct Omega Publishing. The game gives complete rules for building your forces of mighty mech walkers and pitting them in intense tactical combat against your opponent. Use simple resource allocation to build and customize your force of mechs in minutes. Play on any flat surface with a...
Mechropolis is currently under development. Mechropolis is a game of adventure, tactical combat, and choose your own adventure-like campaign play. As added replay value, the game also incorporates a quicker player vs. player combat system included in the base game. Taking place in the turmoil-ridden machine-city of Mechropolis, players assume the role of a...
"Two complete games on tactical armored warfare." Red Star/White Star: hypothetical combat between invading Soviets and NATO forces defending Germany." Suez to Golan: 13 historical scenarios from the 1973 Arab/Israeli War, where many modern weapons and their doctrinal tactics for deployment were first tested." Components: standard rules booklet, two...
A tactical level simulation of hypothetical combat between NATO and Soviet troops in Germany in the 1980's. Part of the MechWar 2 series, which also includes Suez to Golan. Includes 800 counters, two large unmounted maps, and standard MechWar 2 and exclusive Red Star/White Star rulebooks with 12 scenarios. The MechWar 2 rulebook includes an essay...
Suez to Golan is a very detailed simulation of tactical combat during the October War of 1973. In addition to being published separately, the game was also published as one half of the two game package Mech War 2 (Red Star/White Star II is the other half of the set.) Key aspects of Suez to Golan include: The issuance of commands to companies, movement in...
Mech War '77 is a simulation of tactical combat in West Germany and Asia during the 1970's. The game is played by scenario. Eight scenarios revolve around a hypothetical Soviet-American clash in West Germany. One scenario is drawn from the Yom Kippur War. The tenth scenario pictures a Sino-Soviet clash. Scale: Each hex represents 200 meters from side to...