In many ways, the famous Battle of Hastings in 1066 was just the beginning for the Normans, with many challenges awaiting them in the British Isles. In order to secure the Welsh border, William the Conqueror (recently crowned as King of England) established loyal Norman nobles in strongly garrisoned Earldoms along the frontier. What followed was decades of...
Marches & Batailles is an operational-level Napoleonic wargame played on historical canvas maps with wooden counters. No dice rolling is required - the game play, outcome of battles and morale effects are determined by the drawing of colored tokens. Belgium - 1815 allows you to relive this epic battle through 6 scenarios and a campaign covering them all!...
A big battle ancient era to early modern period wargame. Features: Units represented by blocks of soldiers; Short ruleset designed for convenience, speed and ease of play, while also emulating the essence of historical battle dynamics and defeating your enemy by outmaneuvering, outstrategizing, and routing their army; Simple combat resolution mechanics...
From the box: Marching Through Georgia is a two player Operational level board wargame of the Union Campaign of 1864 that culminated in the capture of Atlanta. It is the third game in the Civil War Campaign series by COA. Players assume the roles of Sherman and Johnson, the two overall commanders on each side. The Union armies are powerful, but brittle...
Marching to Richmond is a simple strategic game covering the American Civil War in the region containing the two capitals; the map depicts most of Virginia, most of Maryland, and Pennsylvania as far north as Gettysburg. The system is very similar to that in Watt's The Peninsular War 1808-14; on each turn a player can spend 12 movement points among their...
Mare Balticum - the Board Game© is a board game about production, trade and war around the Baltic Sea. The players take on the roles of noble lines during the Swedish Empire Era. Together, they will populate the kingdom, build ships for overseas trade, build armies for overseas war and build forts for defending the gains. Instead of fighting each other...
The entire campaign in the Mediterranean theater of operations, 1940-43, using the Red Dragon Rising-South Seas Campaign system. The game map would stretch from Algeria to Iraq, and include strategic islands such as Malta and Crete. Ground units would be divisions, air units groups, and naval units at the squadron level. German divisions can break down...
Mare Nostrum 3.0 is an updated of my first "published" war-game from the 1990s. Mare Nostrum 3.0 allows large-scale galley battles on a hex-grid. Designed for fast-play, each player controls a squadron, typically 6-12 ships. Ramming and boarding are resolved quickly, and each turn every squadron checks morale to determine if they flee the battle, usually...
Atlas Expansion adds five modules to Mare Nostrum - Empires. The first one, the Atlante empire, adds a 6th player, including a game board expansion (increase map size by 50%), Atlas starting hero, 8 legions, 5 triremes, 5 fortresses, 7 control markers, 5 leadership markers, 9 ressources, forum mat, player screen and 5 new heroes. The three Legendary cities...
Description from the publisher: This new expansion set is fully compatible with Mare Nostrum: Empires. Add new Heroes inspired by the Bible with new powers to explore that affect Military, Culture, and Trade! The set includes 5 characters: Daniel – Choose one trade good an opponent must trade. David – Add +1 to land battle die rolls when at a disadvantage....
The Mare Nostrum: Empires - Mythical Beasts Expansion Tiles are fully compatible with Mare Nostrum – Empires. These creatures feature new additions, such as: The Kraken, which can help defend your triremes with floating Sea Fortresses. The Sphinx, who provides her wisdom in the Trade round, allowing you to choose your Resources after you see what your...