A.M.P Tactics: Ground Operations A.M.P Tactics is a fast-paced, high-stakes tabletop miniature wargame focused on tactical mech combat in a crumbling industrial future. In this world, victory isn’t just about having the biggest gun—it’s about managing heat, maximizing positioning, and pushing your machines to the absolute breaking point. What is an A.M.P?...
"This game simulates the 1993 Battle of Mogadishu (Ma'alinti Rangers - The day of the Rangers - in Somali). The game is designed for solo play, the player controlling the U.S. and U.N. forces involved in the battle, while the game system simulates the Somali defenders." The game comes with an historical article, rules, an A4-size map of the Mogadishu area...
MAATAC (Multi-functional Armed & Armored Tactical Attack Computer) is "The Intergalactic Wargame of Great Armored Fighting Machines." Relatively simple and fast-playing, MAATAC covers small engagements between robots and tanks from five different races: Terrans, Entomolians, Avarians, Carnivorans, and Aquarians. (from the product webpage) This is the...
Mac and Lee is the second game in John Theissen's American Civil War Operational Series. Specific units and their strengths are hidden from your opponent as you perform a tense dance of cat-and-mouse maneuvers. This is especially important when modeling George McClellan’s ill-fated Peninsula Campaign, where doubts about enemy numbers and positions...
MAC Attack: A miniature wargame designed for 6mm Mech Miniatures from the creator of The Doomed. MAC Attack brings the Mobile Armoured Colossus, or MAC, to the battlefield, huge war machines and their maverick pilots. MAC Attack is: COLOSSAL This miniature agnostic wargame, scales from forces of just three mech units right up to a dozen or more supported...
MacArthur's defeat is a simulation of the Japanese invasion of the Philippines from December 1941 to May 1942. Designed for two player but easily played solo, the game covers land and air operations, abstracting naval operations. Units are primarily regiments with some battalions. Artillery battalions are represented in a semi-abstract manner. Air units...
This game simulates the October 20, 1944 to February 3, 1945 U.S. Sixth Army campaign to secure the Philippine Island of Leyte. The game includes 5 scenarios allowing players to simulate all or part of the campaign. Players are placed in the positions of the American and Japanese commanders. (10 pages of rules and a few pages of scenarios.) Contents :...
From the Microgame Design Group website: "MacArthur's War is a simulation of the Korean War, simulating the historical campaign as well as allowing for what could have happened if MacArthur had been given the go-ahead to launch his attacks against Communist China. Players assume the roles of Douglas MacArthur, commander in chief of the United Nations...
Macarthur: The Road to Bataan covers the battle of Luzon Island during the winter of 1941-1942. Basically this game deals with a large island that must defend itself without any hope of significant outside help, against an enemy that can strike from virtually any direction. The Japanese can assault the island at many different points, causing the Allies...
MacGowan & Lombardy's The Great War by award-winning game designer Dana Lombardy is a simple, fast-playing stand-alone (non-collectible) 2-player card wargame built around important weapon systems, commanders, and other historical aspects of this unprecedented industrial-scale war. Two 54-card decks feature colorized historical images and illustrations by...
Mach Speed Hunters Aerial Combat in the Modern Age 35 page PDF Mach Speed Hunters is a complete miniatures game of air combat in the missile-armed Modern era. The basic rules allow for relatively large battles with up to a dozen aircraft per side and minimal record keeping. Optional rules are included which cover; air to ground combat, bombers...
Machiavelli recreates the historical situation of the fast developing and ever shifting balance of power struggle in Renaissance Italy. There are five major powers: The Republics of Florence and Venice, the Duchy of Milan, the Kingdom of Naples and the Papacy (which was a secular power in this era) along with 3 major foreign powers: Valois France, Hapsburg...