This game is a two-player simulation of the Italian invasion of Ethiopia in 1935-36. This war holds the distinction of being the largest colonial war ever fought in Africa and was the first round of the European portion of what would become World War II. The game includes a 12 page rulebook, a 22" x 34" mapsheet, and 164 counters. For the Italians, victory...
Tiger of Ethiopia was published in Command Magazine 6 and is a variant of Lion of Ethiopia (published in Command Magazine 4 which is required in order to play this variant). In this alternate history, Nazi Germany and Japan were victorious in WW II have turned on each other to start WWW III in 1948. This game deals with the Japanese invasion of the Horn of...
Lion of Judah: The War for Ethiopia, 1935-1941 is a two-player wargame simulating two campaigns located in the Horn of Africa - Italy vs. Ethiopia in 1935-1936, and the British Commonwealth and Ethiopia vs. Italy in 1940-1941. The scenarios use a common rule set combined with scenario-specific rules. Regular units are mostly divisions, brigades and...
"The Lion of Khartoum: Gordon's Last Stand" , designed by Jacques Rabier, is a solitaire, card-driven board wargame of strategy and resource management about the siege of Khartoum from February 1884 to January 1885. The player assumes the role of Major-General Charles “Chinese” Gordon, Governor and self-appointed defender of Khartoum, besieged by the...
Includes twelve [12] additional Event cards, two [2] new rules, and one [1] additional scenario. Event Cards: Card No. 21 A small group of Ansars successfully infiltrates the City, causing mayhem Card No. 22 There is growing tension between Sudanese and Egyptian troops Card No. 23 Your heavy Guns fire back at enemy artillery Card No. 24 You refuse the...
Publisher's ad copy: "This game from designer Arrigo Velicogna recreates the Malayan Campaign in WWII. A motley assortment of Indians, Australians, and Brits are trying to hold Singapore and Malaya against the Imperial Japanese war machine. Clever fatigue rules simulate the mounting exhaustion and dread. Nuanced air rules-- that's right, baby!, Air...
This is an updated standalone version of the original game, which appeared in Yaah! Magazine issue 6. Lion of Malaya is an operational level game covering the Japanese invasion of Malaya and the advance to Singapore between December 1941 and February 1942. It is a two-player simulation. One player controls the Imperial Japanese Army (and some Navy units)...
(From the publisher) The war for minds and souls had been raging for ten destructive years when the vaunted, virtually undefeated Catholic army of the Hapsburg emperor and his allied German states looked across the gentle valley of Breitenfeld directly into the blinding rays of the dawn of modern warfare. By the end of the day, Tilly's lumbering army lay...
Lion of the North try to reflect the tactical combat of the Thirty years war, but can easily be expanded to cover other conflicts around the mid-17th century. The rules aim to give a quick game with simple mechanics, that can be easily memorised. They have evolved during some time, and use some crucial ideas borrowed from other rule sets, among others the...