Description from the publisher: Centuries have passed since the great city of Lux disappeared into the sky. Since then a force known as Tenebris has enveloped the seven kingdoms of Telios in darkness. After an endless age of war humanity was on the verge of destruction — but just as the last light was fading away from the land, when humanity was on the...
Stonebound from all over Telios have come together to create the newly formed Kingdom of Lux. With Tenebris looming, the Stonebound have been training with their newfound powers fueled by the Speaking Stones. Through dedication and practice, some of the Stonebound have achieved a new depth of mastery - the ability to harness the power of Telios itself. The...
With a shutter the massive land train lurched to the side as another of the enemy’s cannon shells hit the iron platting. The Admiral barked orders into the tube to the steam engineer deep in the bowels of the iron beast, “Give me more power Chief!” With a howl of frustration the chief protested back through the brass call tube, “Sir, she’s about to burst...
The Sergeant called out for the men to take cover as the black gleaming Horror Gaunt machine toped the hill. “Prey to God it doesn’t fire a black smoke canister,” One of the men offered, only to turn pale as the Land Ship belched a oblong metal can into the air, a scream of terror coming from the men in the trenches as the can filled with death fell to the...
“Come on your iron bitch” Called the Captain as he tried to steer the damaged land ship into a better position so their heavy cannons could be brought to bear. “Captain!?” Called the first mate in concern, “If we move out of the cover of the woods, we will be blown to bits.” “Don’t tell me you expected to live through this battle?” Laughed the Captain as...
From Decision Games website: Land Without End: The Barbarossa Campaign, 1941 is a two-player, low-to-intermediate complexity, strategic-level simulation of the German attempt to conquer the Soviet Union in 1941. The German player is on the offensive, attempting to win the game by rapidly seizing key cities. The Soviet player is primarily on the defensive...
Vae Victis Magazine #141 "Landau ou la mort", Hoche and the Struggle for the Alsace, 1793 "Landau ou la mort !", was the rallying cry of the soldiers of the "armée de la Moselle" led by the general Hoche. In this second opus of "la Grande Tactique" series, two french armies seperated by the Vosges face the prussian and austrian armies for the crontrol of...
"The Landing: Gallipoli 1915" is a narrative solitaire wargame that tells the story of the Australian and New Zealand Army Corps (Anzacs) and the landing on the beaches of Gallipoli in the early morning of April 25th, 1915. Using a combination of card-driven gameplay and action economy, you must lead your fellow Aussies and work together with your Kiwi and...
An epic strategic wargame with magnetized mechs and tanks placed in Germany: You start your campaign with a little troop of elite soldiers and select their traits and equipment. Then you arrive at the enemies territory and start a campaign against their massively superior forces. During multiple missions you setup your units and activate them one after...
Landpower: GAAT (the Georgia, Armenia, Azerbaijan, Turkey scenario) is a wargame designed by LTC Patrick Schoof at the U.S. Army Command and General Staff College and used for instruction in academic year 2018. Landpower is designed to drive both sides to plan and conduct sequential operations in a large scale combat environment. Many parts of shaping and...
Free set of World War II skirmish rules focused on squad vs squad level combat designed by Nick Eyre. The game is aimed primarily at 25/28mm, but 15mm works fine. Each soldier can perform a variety of different actions which are listed in his profile. Actions include Move, Move Fast, Move and Fire, Sneak, Fire, Hide, Assault, Covering Fire, Weapon Work and...