"Jihad!: The Rise of Islam, 632-732 A.D." is a board-wargame simulation of the first century of Islamic expansion after the death of Mohamed, the Prophet and founder of the Islamic religion. During this period a holy war of conquest and the religious conversion of non-Arab peoples were the mainsprings of Islam and the Arabs progressed from a religious...
The situation for the Allies in Malaya was getting worse almost with every hour in the opening days of the war with Japan. Japanese landings at the Kra Isthmus in the north went virtually unopposed and their ground troops advanced steadily southward. On December 10th the Allied battleships Repulse and Prince of Wales were sunk with great loss of life by...
Theme: Feudal Japan in a fantasy setting where the Samurai and Yakuza are in heavy conflict Game-play: A chess based game with RPG elements to keep the gameplay fresh and everyone on their toes. 5 Hero cards each represented by tokens with their own unique movement. Buff/Debuff cards that change the way they react to situations and also the ability to...
From the publisher's website: Joan of Arc's Victory covers the entire campaign of the siege and relief of Orleans, with one-month turns beginning in April, 1429. The French player must consolidate her polyglot army and its inspiring leader, while dealing with Joan's "voices" via an events table that leaves him feeling slightly out of control. The English...
Fanatically popular 32-card trick taking card game played, with special deck, in the Quebec region of Bellchasse (St-Anselme). It was first published as a World War 1 propaganda game in November 1914 by the Tribune newspaper in Sherbrooke, Qc, and was then sold as "Shoo le Kaiser". It was renamed Joffre, after the victorious French general, in the 1920s....
The objective of the game is to score points by conquering territories with different values and types of resources. The game has three turns and each one has three phases. In the first phase players place their armies on the board, relating to the types of resource cards that they have. In the second phase everyone scores by counting the regions values...
From the publisher's website: Miniatures rules for the War of 1812, representing company level actions of roughly 150-800 men per side, provided with full colour graphics. John Bull was another name for the British, just as "Cousin Jonathan" was what the British called the Americans. Totally new and innovative system geared specifically for the period....
John Butterfield's Battle of the Bulge is an analog version of the popular iOS wargame published by Shenandoah Studio. This printed version was made available as a Kickstarter incentive to supporters of Shenandoah's project. Game covers the entire area of the conflict, and runs from December 16th through the 28th. Units are generally divisional in scale...
"WWII Commander, Volume One: Battle of the Bulge" is the first in a series of fast-playing area-based wargames on key campaigns of the Second World War. Battle of the Bulge is a two-player wargame of the German offensive against the Western Allies in December 1944, designed by renowned wargame designer John H. Butterfield and based on his original...
The Game simulates the legendary world of Edgar Rice Burroughs, Barsoom. Players are involved in Barsoomian epics in the role of one hero or one of his companions, and strive to perform as nobly as those heroes of the past. There are evil villains to be met, Martian wildlife to be tamed, great treasures unique to Barsoom to be gained and lovely lasses to...
One of only a handful of licensed games based on the John Carter of Mars saga by Edgar Rice Burroughs. Published by Heritage Models in 1978 and now very rare. Supported by a line of 25mm lead miniatures, also released by Heritage. The Handbook includes a miniatures painting guide, descriptions of the different races of Mars, and a set of man-to-man action...