Kaiju: the Giant Monster Boardgame is one of the games in the Empires of History, a series of Axis & Allies variant board games by Guild of Blades. It is the second game in the Alternate History game series. In Kaiju players assume control of one of four different factions: Play Japan and try to defend your nation from giant Kaiju stomping through your...
Kairos is a fast-paced historical strategy game where players compete to earn the most points by the end of the game. The game ends when any of the players reach one of the four victory conditions. Points are awarded for a variety of accomplishments during the game, including capturing capital cities, liberating allies, progressing through Eras, and more....
Published in Strategy & Tactics magazine #83. Game of the German March 1918 offensive on the Western Front. Game play on UGO/IGO system. Unusual combat system without tables but roll die and multiply strength points and compare results by dividing attacker against defender. Compare against defender's morale rating for result. Brits are mainly on the...
"THE KAISERS PIRATES" is a fast-paced card wargame of gripping adventure on the high seas set during World War One. Players control some of Kaiser Wilhelm’s ace German converted commerce-raiders and light cruisers. Air patrols were in their infancy and it was still easy to disappear into the vast expanses of the high seas only to re-emerge on another key...
S&T 301, Sept-Oct 2016 Kaiser’s War in the East is a strategic level simulation of World War I on the Eastern Front, 1914-17. This is a two-player game; One player controls the Central Powers, the other player controls the Allies. The concept of “victory points” (VP) is central to play of game. Players begin each scenario with a designated number of VP....
The Kaiser’s War (KW), is an intermediate-complexity, strategic-level simulation of the last year of World War I in Europe, including an optional what-if extension into 1919. As 1918’s campaign season opened, the Central Powers had defeated the Russian Empire and dominated much of Europe, yet less than a year later the Western Allies were triumphant. The...
Kaiserkrieg! (‘Emperor’s War’) is a Strategic level Solitaire wargame of the First World War of 1914-1918. As the player, you control the Central Powers (“CP”; Germany, AustriaHungary, Turkey and Bulgaria). The game’s automatic systems direct the efforts of the Entente Powers (“EP”; France, Britain, Russia, Italy, Serbia, the United States, and their minor...
Kaiserschlacht: 1918, is a low-complexity, two-player "mini-monster" wargame covering the decisive campaign of World War I's western front. It may be played as one long campaign game covering from March through November, or you may select from three shorter scenarios: "German Spring Offensive," "Turn of the Tide," and "Allied Offensive." Each game turn...
When I wrote Kalashnikov Tribal Multi-Battalion rules, I integrated logistics, but hopefully in a ‘simple’ manner so they don’t get in the way but are a necessary part of your planning. The obvious next step was bringing things together to try and show the entire logistic tail. Now I don’t want to get into the whole economic side of it. There are board...
My aim with these rules was to create something which allowed you to fight larger battles, where each base is a battalion. The rules cover the period pretty much from the development of the magazine rifle onwards, but you can doubtless fudge that. The aim is to allow you to fight several different sorts of game. Yes you can have the clash of regular...