From the publisher's website: The Year: 2357 AD Human beings from the planet Earth have expanded into the far reaches of space. For over 100 years, humanity has explored, colonized and expanded civilization on new, unpopulated planets and has made no contact with any sentient forms of life... Until now! Recently, an outpost on Copernica Prime has ceased to...
The combat game Jumpsuit uses approximations of physical systems to structure players’ tactical planetside jetpack combat, as well as a heavily abstracted player-guided campaign system to represent the overall course of a planetbound conflict. In Jumpsuit, players manage and control one or more individual infantry combatants in quasi-aerial (jetpack) land...
"June ’44" is a low complexity, highly interactive game that allows players to recreate the invasion of Normandy by Allied forces in June of 1944. The game features hidden unit placements and player-influenced events which combine to make every play a unique experience, and also instills a sense of the uncertainty of combat which confronted the historical...
August '44 is the expansion to 'June '44: The Struggle for Normandy, 1944' and is not a stand-alone game. With both, now players can play the entire Normandy campaign from 6 June to mid-August. It also includes a 'COBRA' scenario to play from the breakout of late July on. The expansion game includes the following components: 4-page Rules & scenario booklet...
From the box cover: After months of training and preparation, the Great Crusade begins, with the landing of eight Allied infantry and parachute divisions in Normandy. Facing them on the beaches and in the hedgerows are some of the finest, and worst, formations in the German Army. Except for the near disaster on Omaha Beach, the landings go well. Both sides...
Junfa: Struggle for China takes players to the Chinese Warlord Era of the 1910s and 1920s where they will command different warlord factions as they compete to be the dominant faction in China by collecting the most victory points by the end of the game. Players will do this by increasing their political power to pass favorable legislation, using military...
Goal: Defeat your opponent by eliminating all of his/her troops 1. Create a terrain (with buildings - houses, church, castle, trees, creeks, rivers, lakes, swamp, barbed-wire obstacle, streets, bridges...) 2. Place your units (as agreed between the players) onto the map 3. Start manoeuvering your troops by turns ('Halma'-like, but also backwards) From...
Junk is a parody of Battletech-style wargames, with a strong 'redneck' theme throughout the rules and artwork. From the back cover: " A Game of Mechanized Combat in a Not-So-Intelligent Future. Junk is a twisted interpretation of the classic mecha theme. In Junk, players pilot giant robotic fighting machines called 'Cans, made from scavenged materials and...
Junkerdrome is a game of auto combat in a dystopian future. You build a vehicle and fight it out with other drivers in a televised deathsport. Wastelanders and offworlders alike live vicariously through your struggles in the arena. They want your blood for entertainment. You just want to make it big. Junkerdrome takes its game play inspiration from several...