This is doujin game (fan produced) that was available only at Japanese game shows. To get one you had to place an order in advance; the game would then be made, and you would pick it up at the show. It was not made for the general public. This game deals with combat in the world of Fang of The Sun Dougram, an anime show from the early 80's. —user summary A...
Iron-Core is primarily as a vehicle vs. vehicle combat system. Although infantry play an important role, they are not the primary focus of the game. A typical game will consist of one to five armored vehicles and, three to seven squads of infantry or support units. The game is designed to play like a WWII simulation. Every effort was taken to use and...
From the publisher: Iron Cow 2103AD 2103AD. Earth is a ravaged planet... The effects of nuclear war, ecological disasters, greenhouse warming and resource exploitation are plainly obvious, but still man finds excuses to fight over whatever is left. Then, with the creation of a viable FTL drive, man embarks on a new wave of colonization into space. Nations...
Iron Cross is a man-to-man wargame covering infantry battles, on a tactical level, between German and Soviet forces in Russia during 1941-42. The game was first published in Strategy & Tactics magazine #132. The game has been called "the poor man's Squad Leader", but does a great job simulating small unit tactics in the six provided scenarios. Game Scale:...
Iron Cross is a World War II miniatures game that uses a dynamic activation system allowing players to always be involved in gameplay and constantly faced with tactical decisions. Playable in any scale, forces represent formations from company to battalion size. The rules contain scenarios and orders of battle for German, Commonwealth, US and Soviet forces...
The game Iron Cross was born out of the desire of a group of “wargamers” from the 70s / 80s to simulate their historical battles from WWII, made in the past with maps and tokens, using this time miniatures and 3D scenarios suitable to represent small and medium scale tactical actions. We started in 2004, with the launch of our 1st — edition and in the...
The Iron Cross Part I: Kharkov '42 covers the time between the start of the Soviet offensive and the beginning of the German Stalingrad campaign in 1942. In early May, several Soviet formations stand poised to take Kharkov and seize the Dnepr River crossings, destroying all the German armies in the south Ukraine. The Germans themselves are preparing...
Imagine re-living the struggles and nail-biting dilemmas of the Cold War in a game that only consists of 18 cards. Imagine learning a game that manages to provide players with intense strategic and tactical decisions every turn in just under 20 minutes. Imagine playing as the US or Soviet in an intense struggle to win the Cold War battle of superpowers....
Iron Curtain: Central Front, 1945-1989 is the 23rd game in the Standard Combat Series (SCS), and covers the potential "hot" war erupting between the East and the West at the flashpoint along the intra-German border established at the close of World War II. Scenarios examine the forces available over the entire 44-year period with snapshots in 1945, 1962...
Tactical level wargame based on Japanese animation series "Space Battleship Yamato"(also called Cosmoship Yamato or Star Blazers). This game revised from War Against White Comet, mainly improved missile combat and aerial combat rules, and added Dark Star Cluster ships and scenaros. Players manage a star-fleet of Earth Federation, Gamilus, Imperial Comet or...
It is hundreds of years in the future, humanity is starting to build itself back up after the cataclysm of the Exile and the devastation wrought by the cold machine logic of the European Learning Machine. Faced with a fresh start and a healing earth, people begin to reestablish society the only way they know how... By fighting it out and blowing each other...
Iron Dream is a two-player Strategic level treatment of World War II's Eastern Front in 1941-42. Low-to-medium complexity, with the Axis player primarily on the offensive and the Soviet player primarily on the defensive, covering roughly the period starting with the launch of Operation Typhoon until the surrender of the German 6th Army at Stalingrad. First...