“I wish to sail in harm’s way…” --John Paul Jones In Harm’s Way portrays four famous naval battles fought in early months of WWII for control of the Dutch East Indies (Badung Strait, Balikpapan, Sunda Strait and Java Sea). Although severely out numbered by the Japanese, the American, British, Dutch and Australian (ABDA) naval units fought valiantly...
In Harms Way gives you the flavor of naval surface actions from the 1890's thru 1945. More importantly it accurately portrays each ship and it's capabilities allowing the player to simulate any type of action, from ship on ship up to major fleet engagements like Tsushima, Jutland or Leyte Gulf. Players can do conventional tactical battles where you close...
A steampunk skirmish ruleset set in 1895, in a technologically advanced Victorian age. Players create Adventuring Companies that act on behalf of the major world Powers in a secret war, in search for artifacts and new technology. Each company includes 4-15 figures, and the rules cover mundane steampunk tech, plus weird science and mystical powers. The...
Game description from the publisher: A selection of Company Lists, scenarios and special rules designed to expand and develop the world of In Her Majesty’s Name. The Company Lists will introduce new, fully playable factions to the setting, from the Vatican’s monster hunters to revolutionaries and underworld organisations across Europe to Russia’s...
With new equipment, Talents, Mystical Powers, scenario options and a host of Adventuring Companies, Sleeping Dragon, Rising Sun reveals the mysteries of the East to players of In Her Majesty's Name. In the West, the Great Powers send their agents into the ailing Austro-Hungarian and Ottoman empires but stop short of overt acts of aggression. In the East...
This is the third supplement for the game and has been produced by The Ministry of Gentlemanly Warfare, authors of IHMN, Daishō and Blood Eagle. Within these pages, you shall find new weapons and equipment, talents and powers, and creatures both normal and supernatural. As well as a host of new companies to fight or, bring on, the darkness that threatens...
In Hoc Signo Vinces: The Campaign for Rome, 312 AD is actually 2 games . One game uses an area map to portray the campaign fought in northern and central Italy between the forces of Maxentius and Constantine. Battles between forces in the same area are resolved on a separate "battle board". Rules include omens, differing types of forces, as well as what...
These are a set of fairly simple and somewhat light-hearted wargame rules for the “Ancient” period, which I am treating as post-Biblical to circa 1000 AD; beyond this point the rise of the Feudal knight changes both the nature and tempo of warfare, which I feel is better represented as a separate sub-period covering 1000-1500 AD (discuss). These rules...
Civilization teeters on the edge of collapse. Will you dominate the ashes, or evolve beyond them? In Peril is a strategic board game of conflict, cooperation and transformation. Choose one of six powerful countries and guide your people through a world on the brink of nuclear war. The game includes two separate editions. In Beyond the Brink edition, you...
In Strife and Conflict is a scale and model agnostic battle game set during the reign of the Assyrian Kings from 1273 to 671 BCE. This work features the Assyrians and their enemies of the Bronze Age and early Iron Age. In Strife and Conflict uses an expanded system made popular in Osprey's Men of Bronze in the Osprey Wargaming Series. Therefore, it is...
How would you like to double or even triple the size of your armies at a fraction of the cost? Try something new and refreshing, with all the colour of the Napoleonics and even more firepower than Civil War...In the Age of Bismarck and Napoleon III This game provides you with the finiest set of rules available for the period 1859-1871. Although primarily...
This fan made miniatures game uses the setting of Warhammer 40,000 but the game represents fights between squads with a leader and a handful of troops, each controlled individually. The statistics of each character are Grit, Fighting Value, Shooting Value, and Speed. Several scenarios are given or players can make their own. There is also a campaign system...