From the Introduction The years from 1860-1900 saw vast areas of the world under the domination of the British flag. Victoria's armies had fought campaigns as far afield as China, Afghanistan, India and the Continent of Africa, occasionally suffering defeat but never to be vanquished. Imperial Wars 1860-1900 Wargame Rules hope to capture some of the...
A diceless game of strategy set in the Napoleonic era. The game comes with 3 maps: Austerlitz, Borodino and Villodrigo. The players manage one army each (either blue or white). These armies are identical with only the generals being different. The blue army appear to represent France and the white army seems more generic. This game uses a square pattern...
According to Sid Sacksons - A Gamut of Games: Travel accross the sea to establish colonies. Die throws indicate the wealth potential, which can be used for armies and fleets; or for ports, cities, and fortifications, which are marked by grease pencil on the plastic surface. Flying Buffalo published three versions of the game. The first had linoleum...
Microbadge: User Summary This set of rules was in constant use for the better part of two decades by the Western Washington Wargamers (W3). Imperialism is an eminently playable and reasonably realistic set of miniatures rules. The game is a simultaneous movement wargame, utilizing paper maps (or overlays and grease pencils) to plot movement. The game also...
Империя ("Empire") is a conquest and building game, much like Risk and Civilization, with only two pages of rules. The map is divided into territories. Each territory has the portrait of its dictator on it along with a gold symbol for how much income it gives, and symbols for the units it can recruit. —user summary The turn begins with a roll of the dice...
"Board game for 4-8 players. Players control ancient civilizations." The components include a map of the Mediterranean world divided up into 50 to 100 territories, different colored sets of population and city chits for each player, and a custom deck of 105 cards made up of equal numbers of the following seven card types: War, Culture, Population...
Imperium is a 2-player game of space empire conflict set in 22nd Century AD, and shortly after release, retconned into the history of the Traveller role playing game. It simulates the clash between Earth (Terra) and an alien civilization, represented in the form of a widespread Empire (the Ziru Sirka). Both sides have a variety of star-ships and ground...
This is the long awaited re-release of Marc Miller's classic game Imperium, 3rd Millennium. This is a two player Hex and Counter game where one player plays the Vilani Empire that is slowly expanding to take over the entire galaxy. Naturally, the Vilani Empire has recently discovered the Terran Empire (Player 2) and conflicts arise for control of Earth and...
"Imperium Battle" is a board-wargame of battle, quest oriented, building conquest, exploration in the centuries spanning from 12th to late 19th. Each Player will lead one of the great civilizations of the globe to glory on its battlefield, There are total 20 civilizations in this game, over 150 miniatures in our Core Box, an average gameplay is about 30...
Mercenaries & Veterans – An expansion for Sumeru & Seed Imperium cards Chapter III: Age of Iron & Glory, Edition I: The Second Punic War, designed to expand the Core Set with new strategic depth and battlefield possibilities. Includes a curated 20-card booster pack featuring elite mercenaries and seasoned veterans such as War Elephants and Triarii...
Imperium Card: The Second Punic War is a historical strategy card game set during the conflict between Rome and Carthage (218–201 BCE). Players take command of opposing powers, deploying historical leaders, armies, and cities to contest control of the Mediterranean world. Each player builds a strategic formation using a curated set of unit and command...
Imperium Card: The Third Servile War is a historical strategy card game set during the Roman slave uprising led by Spartacus (73–71 BCE). Players recreate the conflict between the Roman Republic and rebel forces through a flexible, sandbox-style system focused on battle simulation and strategic command. Unlike traditional board games, Imperium does not...