Here is an interesting variant on the Battleship concept. Each player has 2 boards side by side, one is on your left - this is where you place your ships secretly. On the right is where you make your guesses, but when you make your guess, you push a Laser Missile Launcher - if you get a hit, some light misting water squirts the other player. It also...
2091 - On the fiftieth anniversary of the official establishment of the colony, New Terra declares itself independent of Earth's rule. Earth, her own resources exhausted, has no choice but to go to war. The Alpha Centaurian Revolution has begun... [A] fast-paced tactical game simulating ship to ship combat in hyperspace. Included in the rules are 5...
Hyperdrive is a disc flicking battle game where the perfect shot can turn the tide of war, but it’s also a strategic game of tough tactical decisions. In Hyperdrive you will build your army, launch your fighters and target your enemies. If that doesn’t work, ram them into a black hole and claim the galaxy as your prize. Whoever builds two space stations in...
War has broken out between the Grendaran and Kalforian fleets. The two space fighter forces have met in deep space for the final battle. The winner will control the galaxy. The fleets are evenly matched in both quantity and quality. It will be the skill of their commanders which determines the outcome. Both the Grendaran and Kalforian fighters are equipped...
Hypersteel Meatgrinder is an expansion to Hypersteel Nightmare introducing new rules to introduce infantry to your games. Including unit design rules and new rules for fully destructable buildings. Rules for creating your own infantry units Seventeen new weapons New rules for scouts and cavalry New rules for occupying and assaulting buildings Four new...
Hypersteel Nightmare is a tabletop skirmish battle game of brutal vehicle combat across a billion planets. You’ll create custom units to represent your favourite small-scale miniatures, and build platoons of vicious fighting machines out of them. Your tabletop becomes one of near-infinite war-torn worlds, fought over by millions of petty empires. A full...
From the publisher's web site: I Ain't Been Shot Mum is designed for company sized games in WWII, where each figures represents one man, each model tank one real AFV. The game is designed to put the emphasis on command and control on the battlefield, with the players commanding a company a side plus a range of support platoons. The rules cover infantry and...
June 1941, and the Russian hammer smites against the Soviet Union. Panzers stream eastwards amid fierce fighting as the Soviet Revolution fights for its very existance. Set amid the turmoil of Autumn of that year Rob Avery foucsses on the battles that were fought on the Smolensk-Vyazma axis, and presents nineteen scenarios for IABSM in a linked campaign...
From the Mau Mau in Kenya in the 1950's to South West Africa in the 1980's, B'Maso is our latest supplement for BOTH I Ain't Been Shot, Mum and Troops, Weapons & Tactics covering the Winds of Change wars in Africa. Containing full rule amendments, a history of counter-insurgency warfare in Africa, a look at all the major conflicts, along with data on...
An extensive history of the Italian invasion of Egypt and the British response: Operation Compass, the Five-Day Raid that turned into a campaign. Set between June 1940 and early February 1941, the booklet contains twenty-three unique scenarios for “I Ain’t Been Shot, Mum!” including attacks, counter-attacks, encounter battles, desperate defences, and the...