Each player gets 6 or 12 meeples (soldiers). The two neighboring player colors are allied. Movement is determined by the actual starting space of the soldier to be moved. The arrow shows the direction of movement and the numeral the number od spaces to move. The direction of movement may be changed after the first space. A soldier may shoot an enemy...
The Universal Tabletop Strategy Game of Gods, Monsters, and Machines From the mountains of Olympus to the depths of the darkest oceans, they awoke from their long slumber. Gods, demi-gods, titans, demons and other-worldly beings from your nightmares came from myth and became reality. Alliances formed and the stage was set for war like never before seen on...
A Faction List for tabletop warfare in the age of gods, monsters, and technology! In a desperate bid for survival, humans turned to technology to save them from the ever-growing threats of the Immortals and Beasts. [This print-and-play component] is a list of official units available for The Immortal Wars. While official, it is incomplete. We highly...
A Faction List for tabletop warfare in the age of gods, monsters, and technology! Twisted forms in the deepest dark of the oceans rose to reclaim the lands. [This print-and-play component] is a list of official units available for The Immortal Wars. While official, it is incomplete. We highly encourage you to modify units and create new units and share...
"A Simple Game of Ancient Warfare between the Greek City State Alliance and Persian Empire From 499-479 BC." From the rulebook: IMPACT and MELEE: Persian Wars - 499-479 BC A simple and quick war game of a GREEK vs. PERSIAN battle Game pieces are represented by top down full color photos of Greek and Persian warriors of the time of PERSIAN WARS (@ 499-479...
From the publisher: A very simple game of Pikes vs Pilum. Two pages of rules, simple map, and easy combat mechanisms combine to provide a quick play game with two very different armies represented. Balanced yet different, this is the classic ancient warfare competitors locked in battle. Can the Roman infantry destroy the Pikemen, before the Macedonia Heavy...
From the rules booklet: A game of strategy and conquest in the Altara system. Your goal is to engage and beat the opponent's squadron of fighters. This game is played on a three-dimensional gameboard of four levels. Each level is 49 hexes. One hex = 5000 km. The levels are separated by a distance of 10,000 km. By using the special four-sided die, you...
Players become the emperors/kings of empires/kingdoms of the ancient world. This may appear to be a wargame, but there are numerous roads to victory, as the use of trade and economic advancement is just as likely to prevail, in the end, as territorial expansion and conquest. Imperator includes 15 scenarios set from 1700 BC to 1200 AD. Each is very...
Imperator (161-217 AD) is a wargame for 2 players which covers all the campaigns of Rome against its ennemies, at a strategic level, from Marcus-Aurelius to Caracalla. Civil wars are also part of the game. One player takes Rome proper while the other controls all the assorted barbarians plus usurpers which can be generated via Stratagem chit. The...
This fantasy-themed miniatures wargame is set on a hexagonal map with dimensions of 5X7 hexes with special 2 hexes marked as "castles". The goal of this game is to defeat all enemy forces or capture his "castle" hex. Player may reinforce their armies by purchasing additional units during the game process. Also players may build walls and towers on hex...