Rules for miniatures covering the “historical” War of the Worlds Martian invasion of Earth. The game is designed for fast play. Some changes were made to the Martian capabilities described in the H. G. Wells novel to make the game competitive. Martians are limited in their supply of Black Gas and cannot simply fire at every copse insight. One miniature...
Huzzah! comprises two games in the new Rebel Yell Lite System. 1) Rosey and the Woodpecker, the battle of Iuka, MS, September 19, 1862 2) Old Burn at Newbern, the battle of Newbern, NC, March 14, 1862 Game components: 2 11x17 maps depicting the environs of Iuka and Newbern at between 150-200 yards per hex A 25 page battle manual (rules of play) with...
The second volume in the Huzzah series concentrates entirely upon the Wilderness Campaign. It will consist of 8 scenarios. May 5th Scenarios 1 Opening Guns North. Warren's Fifth Corps temporarily punctures Ewell's center, only to be hurled back by a vicious Confederate counter-attack led by the inestimable John Gordon. 2 Sixth Corps Joins the Fray. An...
From the box: Huzzah! simulates American Civil War combat at the battalion level. The system features encounters little known yet strategically fraught. These are fights that, had they concluded differently, might well have transformed a campaign, a reputation, or both. So, while the battles in Huzzah! were little more than a scrimmage when compared to...
Fire in the Nations The Battle of Honey Springs; Indian Territory (Oklahoma), July 17th 1863 Huzzah! simulates American Civil War combat at the grand-tactical level. The system features encounters little known yet strategically significant. These are fights that, had they concluded differently, might well have transformed a campaign, a reputation, or both....
The game consists of 55 cards, each with a question about the 2nd World War. The 55 cards are shuffled, and the players then have to guess the answers correctly. Each correctly guessed answer gives 1 point. In the end, the player with the most correct answers wins the game. Is either designed or published by "Chr. L. Rasmussen". It was published between...
"Board Game of Dimensional Conquest for 2-6 players. Based on the card game Hyborian Gates." "There are 6 Dimensions: Atlantis, Hyboria, Asgard, Chaos, Gaea, Osiris. The Dimensions are not directly connected. The only way to get from one dimension to another is by the use of Gates." "Each dimension is represented by a separate 7 x 7 Grid Board. In the...
War is raging again in Europe, after the invasion of Ukraine in 2022. But another type of warfare is happening in the shadows: hybrid war. Hybrid warfare, also called “grey zone” or “sub-threshold” warfare, is when a hostile state carries out an anonymous, deniable attack, usually in highly suspicious circumstances. It will be enough to harm their...
A Warp Skirmish format game representing the last major battle of Alexander the Great in 326 BC. One player is Alexander. The other is King Porus of the Hindu Paurava Kingdom. Play is conducted on a 12 x 7 grid with 4 different terrain types. The Greeks start stacked just North of the river Hydaspes. The Indians start stacked facing them on the South bank...
Hydra! (subtitled "The Ultimate Starcruiser?") was one of Grenadier's small-box Midi Games - a series that was also referred to as The Great Little Games Line. This was a line of four games that were somewhat larger than a typical boxed microgame of the day. Hydra! could reasonably be described as "Ogre in Space." As in Ogre, one player has a single huge...
Here is an interesting variant on the Battleship concept. Each player has 2 boards side by side, one is on your left - this is where you place your ships secretly. On the right is where you make your guesses, but when you make your guess, you push a Laser Missile Launcher - if you get a hit, some light misting water squirts the other player. It also...