Every street is a battlefield. Urban Sectors is the latest supplement for Hostile Actions. Bring brutal sci-fi urban warfare to your tabletop with new rules for: Fighting inside buildings Rooftop combat and elevated fire Breaching structures and collapsing buildings Rubble, smoke, barricades, and dangerous city terrain Urban vehicle combat and ambushes...
Hostile Actions: Simple Rules for Fighting Sci-Fi Battles Step into a universe of sci-fi warfare with Hostile Actions, a simple and fun miniatures combat game that brings dynamic and engaging battles to your tabletop! Designed for flexibility and ease of play, these rules allow you to use any sci-fi miniatures in your collection, whether you want to play...
Tactical (plane to plane) miniature wargaming rules for World War I, including the Italian, Near Eastern, and Russian Fronts. As the rules cover the period of 1915-1920, they also encompass the Russian Revolutions and the Polish-Russian War of 1920. Statistics are given for hundreds of aircraft. The game is designed for 1/285 scale aircraft. Adjustable...
Offensive Patrol is a supplement for the Hostile Aircraft WW1 miniatures dogfighting rules. This book contains 101 historically accurare scenarios of offensive patrols during WW1. It extends the setting to fighting thru the Russian Revolution and includes both big and minor nations,scenarios can be used with many rule sets including Hostile Aircraft, Fight...
Hostile Environment: Special Forces is a fast-paced tactical 28mm miniatures game that is designed to be played on a battle mat with a 1” grid. The game is based on the Hostile Environment world, but players may use whatever modern or futuristic miniatures they have from Vietnam, Cold War or Science Fiction eras. Hostile Environment uses a die-pull...
Hostile Ground is a "cinematic" wargame that can be played solo or in cooperative mode. The ruleset is currently under development (2020) and the beta version is focussed on contemporary warfare. Unlike many other rules, Hostile Ground is designed to be adapted to the needs of the players. Therefore, using the basic mechanics, they are free to create...
Hostile Realms uses Piquet games concepts including the Sequence Deck, impetus, opposed polyhedral die rolls and morale chips to bring a new style of warfare to Fantasy miniature tabletop wargaming. This game stands alone and does not require the Piquet Core Rules to play. There are special sections or rules on: - Magic This is important but not...
Hostile Space is a space mecha combat game where the focus is on maneuver within three-dimensions. It is the dawn of The New Age for humanity as the Solar System has been colonized with the help of the Fold Drive. Four Great Powers hold humanity together by cooperating through an extra-governmental organization called the Concert of the Solar System....
Hostile Stars is a tabletop miniatures wargame of tactical starship combat. The game covers fleet scale battles with ships being grouped into squadrons led by flagships. Players choose to allocate Reactor Points to perform movement and combat actions. The movement system is based in 2 dimensions with some 3D considerations and the combat rules cover a...
Description from the publisher: Hot Blood, Cold Steel is a war game simulation of the climactic battle fought near Chawinda, India. On September 1st, 1965 Pakistani forces launched Operation Grand Slam, an offensive intended to secure approaches to Jammu and Kashmir provinces from India. Outnumbered Indian frontier forces fought desperate holding actions...
A Hot Dry Season: Operation Attleboro in War Zone C (AHDS) is an operational-level game dealing with the National Liberation Front (NLF) Dry Season Offensive in the III Corps Tactical Zone (III CTZ) in November 1966 and the subsequent counterattack by forces under the command of Military Assistance Command, Vietnam (MACV). From the designer’s website: "To...
Confederate Generals Sterling Price and Earl Van Dorn operated separate commands in northern Mississippi, late in 1862. Union troops, in a disjointed attack, struck Price near Iuka. Price withdrew, while at that same time Van Dorn made a move toward Federal held Bolivar, but then backed off. Van Dorn eventually gained command of Confederate forces in the...