Alter your decks with the all-new High Heavens: Bloodied pack expansion. Replace all of your god cards or use these cards to deck-build a custom set up. These Greek and Norse cards contain the original line-up of Norse and Greek gods but present the gods as battle-worn with new art and modified stats. High Heavens: Bloodied includes: Rules for deck...
Change the very landscape that the gods traverse with the High Heavens: Terrain set. Players can bring passive and active terrain features to the board for all new tactical play. Ymir’s Bones create two impenetrable zones while the two monsters, Scylla and Charybdis wreak havoc with those gods foolish enough to approach them. High Heavens: Terrain...
Add variety to your games by bringing these new gods to the battle. Turn fallen gods into stone statues with Greek goddess Medusa, or escort fallen Norse gods back to field with the help of the Valkyrie. This expansion comes with two God Cards and two miniatures. High Heavens: Valkyrie & Medusa includes: Medusa Plastic figure (unpainted) Valkyrie Plastic...
High Moon is a stand-alone game that brings the world of Horror to the Old West, but if you want, you can play it as a straight up Western game. In High Moon – Dead Reckoning you’ll find rules for a variety of supernatural creatures as well as natural ones. Designed to be playable with any figures, you can play solo, as a team or even against opponents!...
High Noon: Plastic Men, Steel Resolve is intended to be a simple and straight forward ruleset for playing dexterity based wargames set in the Wild West. Combat and movement resolution is based on a dexterity "flick" or "flip" mechanic instead of a traditional dice or card mechanic. In addition, the game requires no templates, rulers or special materials to...
From the back of the ziplock: "In HIGH SEAS each player commands a pirate fleet, sailing the waters of the 17th century Caribbean searching for gold, glory and plunder." Includes (8) historical scenarios as well as a standard hypothetical scenario. Scale is 1 week per turn, 50km per hex. Complexity is medium and solitaire suitability is very high....