Mix and match your favorite Cyberpunk characters to create an unstoppable edge running crew. Over come your opponent not just by doing damage, but by completing gigs, gaining eddies, and increasing your rep as Night City Legends. Your crew of three legends start in play face down as Eddies. You can sell 1 additional card from your hand to place it face...
Primarily a learning game for IT specialists. Either you and your teammates secure your server as an admin or you try to take over the opponent's server in your hacker team, whereby the game is played like a tower defense with deck building. Computer scientists can learn key terms from the IT industry and acquire important soft skills such as team...
Cybervamp CCG is a gothic-cyberpunk collectible card game for 2–4 players set in a city of eternal night, where old world European vampire aristocracy collides with neon-soaked futuristic technology — blood feuds fought with both ancient sorcery and bleeding-edge cybernetics. Choose from four factions — each with a distinct playstyle: Red — aggressive and...
Czas Zaorać Socjalizm ("It's time to pulverize the socialism") is a mix of the card and the board game that brings players right into the fierce fight between right and left side. It's a game for 2-4 players, each with his own, prepared deck. Game is filled with well known persons of the right and left side of the politics. Players are using their cards to...
In the halls of Hell, the daemon lords settle their differences like gentlemen — which is to say, they send their minions to do battle for them, with the winner bringing honor for its master. The most powerful lords keep stables with hundreds of daemonish minions, monsters bred or just stitched together for nothing but combat. It isn't uncommon for these...
Each Daemon Dice Booster provides a new breed of fiendish gladiators to send into the Infernal Arena. New Purebreed abilities can change the tide of battle. Any breeds can be combined to create new combinations to ensure your minion is the last one standing (or at least squirming). Blood daemon (red plastic/black ink): A blood daemon doesn't just enjoy...
Each Daemon Dice Booster provides a new breed of fiendish gladiators to send into the Infernal Arena. New Purebreed abilities can change the tide of battle. Any breeds can be combined to create new combinations to ensure your minion is the last one standing (or at least squirming). Death Daemon (Black plastic/yellow ink):Death claims all things in the end...
Each Daemon Dice Booster provides a new breed of fiendish gladiators to send into the Infernal Arena. New Purebreed abilities can change the tide of battle. Any breeds can be combined to create new combinations to ensure your minion is the last one standing (or at least squirming). Fester daemon (yellow plastic/red ink): Fester daemons are covered in...
Each Daemon Dice Booster provides a new breed of fiendish gladiators to send into the Infernal Arena. New Purebreed abilities can change the tide of battle. Any breeds can be combined to create new combinations to ensure your minion is the last one standing (or at least squirming). Fire daemon (red plastic/yellow ink): When fighting against fire, a slight...
Each Daemon Dice Booster provides a new breed of fiendish gladiators to send into the Infernal Arena. New Purebreed abilities can change the tide of battle. Any breeds can be combined to create new combinations to ensure your minion is the last one standing (or at least squirming). Stench daemon (yellow plastic/black ink): The foul odor of a stench daemon...
Each Daemon Dice Booster provides a new breed of fiendish gladiators to send into the Infernal Arena. New Purebreed abilities can change the tide of battle. Any breeds can be combined to create new combinations to ensure your minion is the last one standing (or at least squirming). Wraith daemon (blue plastic/red ink): It is hard to get an advantageous...
Each player controls a roster of five summoners and battles to race up to 50 victory points. In turns, players can summon monsters on their top, left and right positions and a Help card at the bottom of the summoner, if you can't summon or play a Help card, you must play a card face down. To summon a monster, the summoner need to have matching symbols on...