October 1997 - This long awaited set introduced one new card type, the Dungeon. This is a personal rule card that is played before your first turn. However, there were many new concepts that were brought up in this set. We were given Artifacts that could only be attached to Realms, powerful new support cards (especially making Thieves very fearsome), and...
Spring 2001 - Titled both to put the magazine Inquest into its place (the magazine loved to mock out favorite game), and to show we survived Wizard's inquisition of old TSR properties, Inquisition made the game thrive once more. It sought to fix the problems found in tournaments with current rules and cards. Instead of adding new card types or worlds, it...
Spring 2002 - This second on-line booster came out in 2002. This was produced by the "Spellfire Triumverate": Mike Huebbe (repressenting the judges), Steve Naus (representing retail), and Hayden William Courtland (representing the fans). Again, based on fan suggestions, they created a 99 card set. However, they added a new concept to Spellfire that has...
Spinjas is a ratcheted spinning top game created by Parker Brothers in the late 1980s. The game set was sold as a Battle Stadium plastic arena with two Power Winder launchers and two Spinja characters enclosed within the clam-shell designed arena. More characters, launchers, and an oversized playing arena were also made available separately. The objective...
The Spoils, a card game first released in 2006 by Tenacious Games, taps into other card games such as Magic: The Gathering and Magi-Nation for some of its gameplay mechanisms, but the game is uniquely its own. You start the game with a figurehead or faction card in play that determines how you begin your turn and which actions you are allowed to take....
SpongeBob Card Scramble is a family board game set in the world of Bikini Bottom, where players collect and match cards while strategizing to outplay their opponents. Players move their character pieces around a SpongeBob-themed game board, aiming to be the first to complete their collection and make a full circuit of the board. Gameplay involves...
Spongebob Squarepants makes his inevitable, though short-lived, entry into the world of collectible card games. Deep Sea Duel is the name of the entry-level starter deck for the game and at least one expansion was released to expand the game. In the game, players attempt to talk customers in different locations into trying a nice Krusty Krab Krabby Patty....
Gangs of the Undercity is a 28mm miniatures skirmish game, set in a dystopian future-fantasy universe, where players fight for dominance of their turf in the sprawl of Neo-Babylon. Features detailed, wondrous miniatures and various modes of play. 2 or more players can battle in a traditional wargame format, can join together in co-op mode, or enter the...
From the publisher's website Espionage is a grand shadow play in which every act is an ideological war and every actor carries the fate of nations in his armor-lined briefcase. The greatest among them are silent soldiers of private wars ... wars fought behind the scenes for reasons we never truly understand. They lie, cheat, and steal to protect truth...
The trick-taking game reimagined. A trick-taking, deck building spy game of hidden agendas and tactical foresight. In play, Spytails combines trick-taking with deck-building. Each agent is represented by a unique hand-carved wooden meeple, crafted with care to match their secretive persona. Players move through a series of operations where they must...
Squadrons is an immersive strategy collectable card game which lets you command your favourite ships from the Star Citizen universe and compete with other players both in duel and multiplayer matches. Squadrons is very catchy and beginner-friendly, but with increasing game experience it offers a very multi-faceted game. The resource system was deliberately...
This is a game with custom rubber dice made for small rubber figures called Squinkies. Each player starts the game with a number of Squinkies. The game is played on a six square grid with symbols in each of the grids and a 'Pit' where spare fighters are kept (a downloadable PDF). Players take turns rolling a die. The die roll determines whether you remove...