From the Rulebook: Spawn PowerCardz is a collectible super powered combat card game based on America's best-selling Spawn comic, a title that is centered around the exploits of the tormented creation of Todd McFarlane. Locked in a war between Light and Darkness, Spawn struggles to keep himself sane and to keep his friends safe. Same rules as Power CARDZ...
Hurtling down the track, careening around, over, and through the competition, Speed Racer is a natural behind the wheel. Born to race cars, Speed is aggressive, instinctive and, most of all, fearless. His only real competition is the memory of the brother he idolized - the legendary Rex Racer - whose death in a race has left behind a legacy that Speed is...
From the Northern Games website: Spellcast™ is a mystical card gaming experience designed for two to six players that lets you jump into the realm of spells and spirits. Its bold, colorful, and filled with excitement. Come and explore the magic that is inside and all around us. The players gather ingredients to cast spells, fly to different realms, battle...
Microbadge: Spellfire is a CCG put out by TSR, using many of the monsters and personalities from the various Dungeons and Dragons settings (Forgotten Realms, Dark Sun, Ravenloft, Dragonlance, etc). The first player to play 6 realm cards and successfully protect them wins the game. To attack enemy realms and defend their own, players use heroes, monsters...
June 1994 - These boosters were also released with the first edition double decks. They had 14 cards that could be found with standard decks, plus every pack had one of 25 chase cards. These chase were the first AD&D champions. It also had 6 cards names for people at TSR: Gib Ekim (#4), Gib Evets (#11), Gib Htimsen (#13), Dori the Barbarian (#12), Red Zeb...
August 1994 - Making their premier at GenCon '94 in clear plastic packages, not that which we know them in today. Many new concepts were brought in this set. First and most obvious, Ravenloft became the 4th world to formally join Spellfire. This Set also gave us the first werebeasts (Loup Garou, Sir Heirgaard, etc) and the first real undead (sorry, but 4...
September 1994 - This set added a lot to the game of Spellfire. First and formost, Dragonlance became the 5th world of Spellfire. Also, this is the set that first started denoting champion race. This included dwarves, elves, and kender (there still is only 2!). This caused much of the past cards to get bluelining, which means that even though Drizz't...
November 1994 - This is one of the most powerful sets ever made, and it really didn't add much that was new. Instead, it just expanded upon core game concepts and used them for many powerful ideas. The most intreaging idea that has been a large concept was that of "draw and discard a card, noting its last digit." Because of this, an element of randomness...
May 1995 - This set, on the whole, is my personal favorite. While it's got lots of power, that isn't the reason. This booster add no new concepts. Instead, it took the under developed concepts in the game, and expanded to make it playable with inventive powers. Artifacts were made for many worlds that had few, rule cards had a rarity less than full rares...
Septemebr 1995 - This set brought some new concepts to the game, but still had some tragic flaws that could have been corrected if more playtesting had been used. In this set, we saw two new types of cards used: Psionicists and Psionic Power Cards. There always mixed reviews of psionicist due to this set. Some thought (for some unknown reason to me) they...
December 1995 - Originally, this was planned as the Spelljammer booster, but got changed when TSR could not buy back the rights to the game (it can still be seen in the first two chase cards of the set). This booster gave us another world (or pseudo-world, depending on how you look at it) to add to the universe of Spellfire. This booster was mainly focused...
July 1996 - Released concurrently with 4th Edition, this booster focused on one theme, and made almost an entirely new booster out of it. We see the first dragon champions that are not monsters, new dragon only spells and unarmed combat cards, and even dragon only items and artifacts. Even if you don't play using dragons, there are many useful cards you...