Description from the publisher: This first-ever Magic expansion features some of the most powerful cards ever printed. Relive the tales of Sindbad and Aladdin, battle powerful djinns and efreets, and journey to strange exotic lands. There are 78 unique cards in Arabian Nights. It features mechanics like coin flip cards, lands with abilities, djinns, and...
Devastated by the Brothers' War, the southern continent of Sarpadia is getting colder. Alliances crumble and wars flare as factions compete for dwindling resources. The only goal left is survival. Fallen Empires takes creature generation to a new level featuring Thrulls and Fungus alongside perennial favorites like Goblins, Elves, Merfolk, and Soldiers....
The Multiverse contains many worlds with many heroes: Johan, Gabriel Angelfire, Dakkon Blackblade, Hunding, and more. This powerful set introduces new spells, artifacts, and creatures, all steeped in the mythology of their worlds. Legends features 310 cards and four new mechanics (multicolored cards, Rampage, Bands with Other, and Legendary creatures and...
The Fourth Edition of Magic: The Gathering was the tenth set released for the game, and the fourth base set (or "core set"). It contained 378 cards and was the first set to reprint cards from the expansions Legends and The Dark with white borders. Fourth Edition cards have white borders. The set has no expansion symbol. Fourth Edition was also the first...
Planeswalker Feroz tried to save this once-beautiful land from cataclysms, but he died in the process. Thousands of years later, the last people of Homelands face war, devastation, and a new vampire legion. This 1995 expansion features 140 cards and explores the game's setting and initial characters more than any previous expansion. —description from the...
Thousands of years after the Brothers' War, a handful of barbaric tribes battle demons, their environment, and each other. Ice Age introduced several notable mechanics, including Snow-Covered Lands, Cumulative Upkeep, and Cantrips. Originally released in June 1995, Ice Age was the first true stand-alone expansion, with 383 cards. It’s compatible with the...
Dominaria was all but frozen to death in the wake of the Brothers' War—until Planeswalker Freyalise cast her world-spell, lifting the ice and bringing spring to a winter world. But with great change comes great difficulty: floods, plagues, and a new army of undead. Alliances continues several themes introduced by Ice Age. With Cantrips, Cumulative Upkeep...
Welcome to Jamuraa, a land steeped in ancient, magical traditions. Adventure from the religious state of Femeref to the trading province of the Suq'Ata empire to the militaristic kingdom of the Zhalfirins. Strategize with Phasing and Flanking, which make their Magic set debut in this block. The 350-card, black-bordered set features 110 rares, 110...
Join Gerrard and the heroes of the flying ship, Weatherlight, on their perilous journey deep into Volrath's stronghold. Explore the stormy plane of Rath and track down lost comrades on a quest to reunite the ultimate weapon and save all of Dominaria. The twelfth Magic expansion, Tempest features 350 cards and continues the storyline started in...
For almost a year, the beleaguered nations of Jamuraa have fought the evil mage Kaervek. Femeref has fallen, Suq'Ata has closed its borders, and Zhalfir is overrun by refugees. But Kaervek's ally, Jolrael, has turned on him, and with her guidance and visions, there may be hope. This 167-card set continues the themes of the Mirage set, including phasing and...