Objective: Be the first finishing a round trip though the city (space 1 - 100); learn more about traffic rules. - moving by turns - each player moves forward according die roll; ending on a red marked space tell gamemaster/other players what to do if you see this traffic sign. note: published during 1930's (increasing traffic); large box shows Nazi emblem...
You’ve finally made it to the Cult of Cat’s initiation ceremony. Now all you need to do is complete the initiation ritual without breaking any of the secret rules. How hard can it be? To win, simply play a card from your hand while following all rules held by other players. At the start of the game, you don’t know many of the rules are in the game, so...
Saddle up for a Wild West adventure as your match cute kitties based on their cowboy attributes. In this cooperative game, kids turn over kitty cards and look for matching boots, bandanas or hats. For any match you find, you get a cowboy cookie. If you don't find any matches, you lose that cat to the Scratching Post. If you can fill your cookie jar with 10...
Start from different social backgrounds — each with unique advantages and resource allocations — then compete to climb the economic ladder. Will you invest your capital for long-term gains or learn new skills to unlock opportunities? Will you choose the safe route with modest rewards or brave the risky path with potential for greater returns — or...
Objective: identify as many as possible of the cards shown to you - acting by turns - the pile of (72) cards is shuffled; a certain amount (depending on difficulty level) of cards is faced up and quickly turned down again. Active player must mark (with red piles) as many symbols on the board as thought being shown. Each matching symbol gives a victory...
This educational game is supposed to train auditive perception and consists of two equal sets of cards, each showing three or four pictures. One set of cards is spread out openly on the table, the other one is stacked face-down. One player picks up the top card and says what's on it. The first player to touch the matching card on the table keeps it. The...
Parker Brothers' Merlin was a hand held electronic game following in the footsteps of Simon, which had been introduced a year earlier by rival game company, Milton Bradley. Many of us who were kids in the seventies will remember its distinctive red plastic, telephone-shaped appearance. Although less colorful than Simon, Merlin featured six different games...