Objective: be the first reaching target space - moving by turns - each player chooses his/her own route (blue/green/red) by turning the spinner (integrated into the board). A '5' let you start. Depending on the space you land on follow instructions (printed next to the space). Black spaces force you to step backwards, target must be reached with a matching...
The object is to collect the animals from the farm. For this, the items hidden under the straw must be memorized. The player that collects his assigned animals first wins the game. Four animals are placed on the circular board (sheep, cow, horse and pig). The rest of the animals are placed in the barn. Next to each field on the board, a straw card is...
In each round, one player secretly chooses three characteristics (among eight) that a suspect has. The other players then take turns pointing to one of the 56 cards on the table, and the first player states how many characteristics match his/her choice. The first player who points at the correct card (which has all the matching characteristics) gets five...
The ducklings race around the pond, but to make it more difficult each must find three items before moving. In his turn a player rolls the die and may move the number of spots rolled when he can find two more tiles showing the same item as the tile under the marker stone. He may turn over up to three tiles, if he finds two correct tiles he moves his duck...
The players have to get from space 1 to space 45. Movement is determined by a die. On some spaces events hinder or benefit the players. If a player gets on a space with a red number, he gains 2 coins but on a black number he has to pay 1 coin into the cash box. On space 40 the player wins half the content of the cash box. The first player to exactly reach...