Pad Pad games are board games on small pads (1/3 A4). The board and the rules are on every sheet and everyone gets a sheet. The pad and a pencil is all that is needed. No big board to lay out, no fiddly pieces, easy to carry and simple rules, so the games can be played almost anywhere; on a ferry, train, waiting room, tent etc. Story; There is a big old...
At the space with the big "A" is the beginning. Each player places a token there. A die is then rolled once and the number of points rolled is moved forwards in the direction of the arrow. When counting the number of spaces to be advanced, the eight streets are also included. Anyone who can place their token in one of the streets that lead to the finish...
Objective: be the first reaching space 70 (catching Tom, an orang-outan) - smple 'Roll&Move' game - acting by turns Tom (an orang-outan, kept as prisoner/domestic animal in a palace) has escaped. Rolling two dice (with special symbols) 5 pawns (players) have to catch the break-away; depending on dice combinations pawns/orang outan have to be moved; ending...
Each player is assigned a tree that bears 4 ripe apples. The first player to harvest his tree wins the game. Whoever's turn it is rolls a color die and moves an apple. You may only move if you roll the color of your corner, one square ahead. If there are four players, everyone moves to their left neighbor. In the tree itself the apples are not moved. If...
Objective: be the first reaching target space - moving by turns - each player chooses his/her own route (blue/green/red) by turning the spinner (integrated into the board). A '5' let you start. Depending on the space you land on follow instructions (printed next to the space). Black spaces force you to step backwards, target must be reached with a matching...
The object is to collect the animals from the farm. For this, the items hidden under the straw must be memorized. The player that collects his assigned animals first wins the game. Four animals are placed on the circular board (sheep, cow, horse and pig). The rest of the animals are placed in the barn. Next to each field on the board, a straw card is...
In each round, one player secretly chooses three characteristics (among eight) that a suspect has. The other players then take turns pointing to one of the 56 cards on the table, and the first player states how many characteristics match his/her choice. The first player who points at the correct card (which has all the matching characteristics) gets five...