The game consists of a narrow plastic board about 20" long with a plastic 'kicking mule' in a "corral" at either end. A small plastic ball is connected to a length of string which originates from the center of the board. A scoring track runs along each edge of the board between the corrals. Players take turns placing the ball on the hind feet of their...
Challenge your friends to Kick Off, the football card game that simulates the actions of a real match. Just like in football, based on actions built to get to the shot, Kick Off will allow you to score goals through combination of cards. The mixing of these two mechanisms, choosing the right cards to play with unpredictable reactions makes for a tense and...
Game of skill for two or more players. Players place a die in a bucket at the top of a pole that has a target on the bottom. They then shoot a marble at the target to drop the die onto the playing board. The player then receives points equal to the total of the die and the number of the square the die fell into. If die does not fall, player only receives...
This a set collection / take that card game for players of all ages where each player tries to get enough pieces to build their caterpillar all the while, using other cards to prevent their opponents from finishing their caterpillars. The goal is to build your caterpillar by collecting and playing A Head piece, a Tail piece and four body pieces before the...
objective: score as many goals as possible - two versions: 1. - acting until you score or ball is taken off - roll one die (or two - depending on the coloured area) and move the ball straightforward; if your die shows a '1' draw an event card instead (possibility for penalty, corner..). Combat-cards can be used for a counterattack. If Ball is shot on...
This is a social party game designed to create moments of fun interaction within a group. To start a game each player is dealt 8 Quote Cards. One player is selected to be the “historian” for the round and plays a History Card from the deck. Each player finishes the quote by passing one Quote Card face down to the historian. The historian for each round...
Kid Kong is captured and wants to break away. Setup involves turning the dial on the back of the base of the Kid Kong unit. This randomly selects a specific hole which will eventually trigger Kid Kong when the appropriate peg (from the chain) is inserted. Players take turns trying to chain Kid Kong by inserting both pegs, from the chain, into any of the 8...
OBJECT: To be the first Player or team to move from Genesis (start) to Revelation (finish), CONTENTS: 100 trivia cards that are divided into 6 categories. Each Category is represented by a color/symbol: Orange / Tablets = 0ld Testament Green / Cross = New Testament Red / City = Places Yellow / Rainbow = Objects and Events Brown / 123 = Numbers Blue / ? =...
The Kids Book of Questions Truth or Dare game is a compilation of the best "truths" or questions from the best-selling book by Gregory Stock, Ph.D. plus a dose of zany dares that kids never tire of performing. Designed for kids 7 and up, this game is great for the whole family. Just like in traditional Truth or Dare, players first get to pick which...
Kiddie Cards is described on the box as "Colorful, Educational, Entertaining Cards for Children. The 55-card deck has backs in five different colors (red, orange, yellow, blue and green), while the front of each card has an illustration of what the rules call "items which surround every child in his everyday life". The cards are clearly aimed at what the...
A game to help 'Tiny Tots' to recognise names and objects. A question sheet is laid over the mechanics. On the left there are 3 pictures per line, making 12 pictures altogether per sheet. On the right are 12 boxes with the names of the objects. A child must touch an object with the lead and then touch the name. If correct, bulbs will light up. When played...
A simple roll-and-move game designed for children who are unable to read, but are able to tell different colors apart. Gameplay resembles a simplified version of Candyland: Players select a colored movement pawn, then take turns rolling a die with various colors represented on it to see where they move their pawn. The player who reaches the end of the path...