Are you more logical or creative? Here is a very original party game that tests your problem solving skills, stimulating lateral thinking: the winner is the one who finds the most solutions using unusual tools and unleashing ... genius! The player whose turn it is draws 4 instrument maps, placing them face up and side by side. Then he draws a situation...
In this active game, everyone is getting rid of cards. If you have a number 1 more or 1 less than the last card, then give it away! Cards are always changing in this number-hopping game. Everything stops with the Crazy Frog! Cards jump to a new number and the action begins again! Two different ways to play. Place two cards in the center. Deal the remaining...
Sixty-six cards are numbered from 3 to 30 in multiples of three, with each number appearing on several cards. Players take turns playing cards onto one of two discard piles so that the number of the card played is either 3 greater than or 3 less than the top card in the pile. Draw a card if you cannot play. The first player to shed his hand wins. There...
Kids who think, talk, and dream about horses all day long will be crazy about this deck of Horsin' Around card games. The Jump! deck will have English and Western riders alike jumping, racing, and spinning their way through the lineup of six card games. Deal out the cards and get ready to jockey for first place in "Neck and Neck," a contest in which riders...
A HABA game in a tin, containing 4 wooden sheep, 2 hurdle-sticks, a die and a small booklet of rules in German, English and French. To play, mark starting and finishing lines with the hurdle sticks. Line up the two sheep of each color, one behind the other at the starting line. Each player takes turns rolling the die and placing their rear sheep in front...
Be the first to move all four of your playing pieces diagonally across the board in this abstract strategy game. The "jump" movement is determined by two dice: one indicates a color and the other indicates a geometric shape. The token must be moved to a matching color and then a matching shape -OR- moved to a matching shape and then to a matching color. A...
Jump River Summary Jump River is a game of wits for two players. The goal is to have your fish reach the other river without being captured by the cats! But cats beware, dogs are on the prowl to protect their fishy friends. Move the most fish to the opposite riverbank to win! of Players 2 Players All Ages (2-4 players with expansion) Fish Pieces - These...
"The Boppin' and Hoppin' Bunny Game of Matching Colors" Hilco Corporation No. 931 Players draw cards that match the 12 colorful JackRabbits which have been randomly placed on a plastic game board. The players use a squeezable "Bopper" to push air under the board. This burst of air causes one bunny to "jump" off the board. If the color of the jumping rabbit...
This modified Checker game where you get 7 tokens and need to go through a narrow pass to enter the "fighting Zone" where up to four different armies have to pass through each other to get to the other side to become Kinged. The trick is to remember which way each checker is permitted to move, since star checkers can only move forward, yet there are 4...
Jumping Dice Series – Color Version The Color Version is the entry-level game in the Jumping Dice series, designed so even young children who can recognize colors can join the fun. At the start of each round, a game card is revealed and all players shake their dice cases. The first player to match the dice pattern on the card and ring the bell claims the...