Contents: 16 cars in 4 colours, 1 number die, 1 letter die, 1 board, and rules. Each player has a set of 4 cars in their colour. They must use a car until it has parked and then they can use their second car, and so on. First to park all 4 of their cars, wins. Roll the number die to move your car. You can go in any direction. A parking space must be...
A nice and handy gimmick vaguely looking like a smiling face is filled with cardbord discs on which questions and answers are printed. All discs are shuffled and inserted into the gimmick. Then the child turns the "nose" on the front of the "Questioner" until the question can be read in the window. Then the child answers, using one of the choices given...
Hurricount - SzámHurrikán ár: 3 290Ft. Szeretnél olyan gyorsan számolni, mint a szélvész?Angol:Description from the publisher: Easy as one-two-three. Whoever counts the hedgehogs and birds the fastest yells “Got it” and collects the harvest! The originally designed game...
Hurry Home is a game designed to teach letter sounds to young children. It was published as part of a Scholastic Phonics Reading Program boxed set. In Hurry Home, players must get Sound Hound home to his doghouse. Each player chooses a path, made up of a number of spaces marked with pictures, leading to the doghouse. Each player takes turns spinning a...
A splendid action game for young people. Fourteen perforated sheets are provided and on each are 6 pairs of words which can be separated by tearing along the Perforation which runs down the middle. Each pair consists of related words, e.g., BEE—H1VE, BIRD—NEST, etc. INSTRUCTIONS TO M.C. PREPARATION FOR PLAY Tear each sheet along the perforations so that...
There are different kinds of cards: 34 strawberry cards (with one or two berries on them), 13 bird cards and 8 scarecrow cards. Each player draws a card. Strawberries are flipped open and laid out in front of the player, birds mean you can secure your strawberries (put them aside), a scarecrow means that all unprotected strawberries are reshuffled into the...
Hush! is a children's game with no strategy involved, so everyone is equally good! Each turn, a player turns over one of the hidden tiles. If it is a strawberry, then he or she can take it. If it is a bird, the collected strawberries are "saved" and put aside. If it is a scarecrow, the player must say "HUSH!", and all other players must put back all...
In Danish "Husker Du?" (Pronounced HOOSKER DOO?) means "Do you remember?" This is a children's memory game wherein plastic tokens cover windows in the game board. Take turns uncovering windows to match the images beneath. The images are printed on a wheel which can be turned so that each game has the matching images in different locations....
This game can be played in 4 different ways. 1.The players have to get their 2 figures to the center of the game board. Movement is determined by a die. If a figure reaches or overtakes an opponent figure, this figure loses it's hat and can't move until the player rolls a 6. At the marked spaces the figures of the same color advance to an inner circle. The...
A Trap the Cap adaption - 2 different games. Instead of a die, this game uses a spinning top to reach results between 1 and 6. The game board has two sides. Side 1 is a standard "Trap the Cap" game with an altered game board. Side 2 uses different rules. Each space shows the first part of a mathematical expression, which is completed by the result of the...