In this game, Hoppity Hooper, the cute T.V. Frog, and Professor Waldo Wigglesworth, the clever rascal, try to catch each other as they hop around the board. One Player has seven playing Disks with the “Professor’s” picture, and his Opponent has seven Disks with “Hoppity’s” picture. On the under side of each Disk is a Number—either a 1, 2, or 3—which is...
Released at Essen 2008. Players roll 7 custom dice which show rabbits (points), sheds (multipliers) and carrots. They may keep dice for scoring and continue rolling the rest until they decide to stop and take the points or roll no rabbits and bust out. If a player can use all 7 dice for scoring he may keep re-rolling the rabbits for even more points. The...
Children's game, Ages 3 and up. All players are dealt a sheet depicting a farm. The farm shows the outlines of eight animals (2 cats, 2 ducks, 2 rabbits and 2 roosters). Goal is to be the first to collect the 8 animals in your farm. The roll of a colored die shows which kind of animal you may take into your farm (if there is still a place for it). First...
Each player gets a deck of picture cards. The cards are laid picture down a few meters/feet away from the game board. Then one of the players spins the spinner. The spinner shows the cards the players need to find, and the way the players have to move to their cards. Then the players turn their cards up one by one, and the first one to find the card...
The Hide and Seek Carrot Game! In this game, 1-4 players try to collect 4 different colored carrots and place them in their basket. The bottom of the box serves as the board where the colored carrots are scattered. Player spin the spinner and use the rabbit-shaped tongs to pick up the corresponding carrot and put it in their basket. Like the Sneaky, Snacky...
Hoppy Salmon features the same gameplay as Happy Salmon, but with an Easter twist. Each player starts with a deck of cards that each feature one action: High Five, Egg Spin, Fish Bump, and Hoppy Salmon. When the game starts, everyone flips over the top card of their deck and calls out the action shown. When two players have a match, they celebrate by...
Which frog jumps the furthest? Place all frogs in a line and place the top of the tube at a certain distance. Then each player chooses one of the 8 sticks and places that in front of his/her frog which then jumps over the stick. Did you pick the stick with the red tip? Then you have to skip a turn. The player who jumps into the pond (the tube top) first...
An educational game to promote the acoustic sound insulation. Ideally suited to school in preparation for kindergarten age amd is especially recommended for dyslexic students in early education.. Game is based on initial sounds. There are 72 cards and 4 cards per initial sound in this game. Ways to Play: Collect all four cards with the same initial sound...