Huvi-matka Avasaksaan (also in Swedish: Lustfärd till Avasaksa) is a roll and move board game. Published game included a game board with 64 squares, and a rules booklet. Players were required to provide their own game money, suggesting that the game has been played as a low stakes gambling game. In the rules booklet there is a description for each game...
Who will be landowner. Each player own one or more farm, at the beginning of the game, but with out animal, machines, fields or barns. The player who at the end of the game have the highest value (animal, machines and money) wins the game. Each player is given 1 or more pawn, 10.000 Dkr and one or more farm (one for each pawn), depending on the numbers of...
Publisher's summary ひゃっぴきいっしゅ (Hyappiki Isshu) (Animal Karuta) is a Japanese card game for children. In this varation on the classic karuta game Hyakunin Isshu, historical personages are replaced with color-coded animals. There are two ways to play: either with a group like normal karuta, or as an intense head-to-head battle for two....
The cure for whatever ails you! Hypochondria is a rummy-style game in which players compete to have their hands of illness cards cured by the rotating staff of physician cards. Each turn, players draw a new hand of illnesses and try to match sets of them to specialists and physicians, each of whom will treat a different sort of set. After all specialists...
Hyrräpeli is a spinner game for children to learn to recognize in which category a certain item belongs. Categories are crockeries, vehicles, buildings, animals, plants, tools, clothes and furniture. At start of the game every player gets six cards. Rest of the cards are left as a draw deck. On your turn you spin the spinner. The side shows the category...
(From the box - translated from Norwegian) A fantastic mime game for children. Can you imagine a giraffe dancing or a tortoise playing a trumpet? In this mime game you have to act out many crazy and hilarious things. Throw the coloured die which decide who you are and what to do. Afterward you act out what the die wanted you to do, and the other players...
A positive affirmation adventure card game designed to boost confidence in kids 6+ through actionable affirmations. It’s easy to learn, perfect for 2-10 players, and takes 15-60 minutes to play. How to Play the Game: Players take turns drawing one of three types of cards: Affirmation, Action, or Challenge cards. Each card invites players to: Affirmations...