Help Star Swirl Find the Valentine's Day Picnic! is a simple My Little Pony-themed flip (a coin, that is) and move game published on the back cover of the children's picture book "Valentine's Day, Up...Up...and Away!" In this game, players hope to be the first to move the length of the track and reach the Valentine's Day picnic at the end. Each player...
Help Your Neighbor is a family friendly fast paced card and dice game. In this game you roll 2 dice, add them up and turn over the card they add up to. You don't want to roll a 7! The winner is the first to turn over all their cards. A simple game instruction card with a video link is included in the game. Help Your Neighbor is a great party game and fun...
From the rules The therapeutic game has enjoyed widespread utilization throughout North America and abroad. The Helping, Sharing, and Caring Game is a derivative of the therapeutic instrument-- specifically designed for children, their siblings, their parents, and other adults with whom children may be involved. The cards that Dr. Gardner considered most...
A party game intended for children. The host 'hides' each Key Card in different locations around the area where the party is being held. The house or/and the garden would be most likely. Each player is given a noun and must find that noun, written on the top left of one of the Key Cards. When found, it will say which noun to find next, and so on, until one...
User review: Starting at the Panama Canal, the players, in turn, roll the die and advance one’s pawn on the gameboard orthognally. A player gets a Treasure Token by landing on it. Secret Squares bring an additional chance element to the game because they may or may not result in a treasure. The player with the most valuable treasures when the last Treasure...
There's so much junk in Hempel's house! And right in the middle of it all is Hugo Hempel, who is making his way through the chaos. In Hempels Sofa, the players try to help him reach the objects they are looking for. To do this, they need to keep track of things, have a good memory, and not step on each other's stuff. The first player to pick up four...
Objective: being a dog: catch all hares: being a hare: escape to field no. 54 - moving by turns - depending on no. of players: 1-3 hares & 1-3 dogs; 1 hares may roll the die twice getting a headstart 2 ending on a red (or marked blue space) hares & dogs must run an additional circuit 3 hares may jump (=shortcut) if they throw a '1' standing on a space with...
The math problems are determined by rolling two dice. The color die determines the game space, while the number die determines the specific math problem to be solved within that space (indicated by small numbers 1 through 6 in the right-hand corner). Each problem appears twice: once in the color assigned to that number — helping the child find the correct...
The game is played with 12 treasure tiles and a six-sided die. The front of the tiles show various treasures: crown, genie lamp, or goblet. Each tile has one, two, or three treasures of the same type. To start the game, all twelve tiles are placed face down in the playing area. Three faces of the die show a crown, lamp, and goblet; the other three show the...