Who will help Count Peppermint? For centuries, ghosts and phantoms have haunted the halls of the old counts' castle. Annoyed with the midnight madness, Count Peppermint decides to bring ghost chasers to his castle so that he can finally sleep again at night. But the chasers don't have it easy, because the ghosts can only be captured and driven off in...
Geister & Gespenster társasjáték 3000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
Players start at the castle door and try to reach the tower, they have to pass 29 spaces and overcome ghosts. Good dice rolls and clever use of the results will help a player to be there first and win. In his turn a player rolls all 3 dice: To enter a spot a dice in the roll must show the number of the space or it must be possible to form the number from...
Content: board with watch hands, 20 action cards, 4 pawns, 1 wooden die At midnight the ghosts slip out of the key holes and take their turns walking the halls. At 1 o'clock the spook ends. Which ghost will reach a key hole? Whoever does remains visible for the next 300 years! The ghosts throw the die and move according to the roll of the die. The watch...
Spook alarm! Call the ghost hunters! Restless spirits are everywhere in Geisterfalle and only the players can stop them. Each player has a ball track and three ghost-trapping balls in front of them; these balls must be rolled into the holes of the ball track to capture the ghosts. Whoever does so first yells "Stop!", which ends the round. Players score...
The game board is three-dimensional and depicts a house with three actual floors (stabilized by some clips that hold the house together). Players walk through the house (according to their die rolls). In each room, there are face-down cards. When a card is reached, it can be turned over (secretly). If it shows the color of the player whose turn it is, he...
Time to help the miller carry sacks of flour from the mill and take them home – but watch out for the ghosts that await to scare you and spill flour! In Geistermühle, each player needs to bring three colored sacks of flour from the mill to her home. The players start at home, with the flour placed in slots around a waterwheel on the game board. This board...
The game board consists of a pendulum hanging from a kind of tower that stands in coffin. Through the tower, bones have been stuck. The pendulum is set in motion, then the players pull out the bones as fast as they can without being interrupted by the pendulum. When the last bone is removed, the coffin lid falls down to close the coffin and the game ends....
Boooooo! In Castle Creepystone, the ghosts are restless. As soon as the clock strikes twelve, the ghosts begin their dance. They scurry all about the Great Hall, only to run into a a room. However, there seem to never be enough rooms for all the ghosts. And when the Witching Hour is over, a ghost not in a room vanishes. Bits: 1 Board 15 ghosts 2 Dice 10...
The aim of the game is to be the first to discard all his cards. For this purpose, 6 ghost cards are distributed to each player from the mixed deck of cards and the remaining cards face down (as a draw pile) placed in the middle of the table. The top card is drawn and placed face up on the table. It forms the "Start" card. Now, players must try to discard...
Small scaled-down version of Geistertreppe (Spooky Stairs). Children's game about children being transformed into ghosts who want to reach the top of the steps first. The Metallbox game series features well-known games in smaller versions, mostly with less sophisticated material and sometimes scaled-down rules, provided in a small metal box for easy...
Secretly, the children are exploring the old ruin. But the old ghost already saw them and decides to play a trick on them. He transforms the children into ghosts. The player who can best memorize where the children are located and collects the most cards, wins the game. But the children change places all the time. Heimlich schleichen die Kinder in der...
Welcome to the ghost competition at the old turret clock! As they do every night, the ghosts are coming together to play their fun game on the clock. When the clock strikes midnight, the clock arm will start moving. Left, right, left, right, there's something wrong with the clock! The players need to place their ghosts on the wicked clock, but the clock...