Ghostly Galleon is a simple childrens roll-and-move (spin-and-move?) game with an added element of dexterity. The game consists of a plastic pirate ship on a tilted rotating base, a spinner, four shipmates (the player pieces), and a heavyweight Ghost Pirate. The ship contains a quantity of beads which shift around like an unstable cargo, and there are...
It is midnight and the ghosts can hardly wait to go to the graveyard for a night of fun but they have to be home on time. Players take turns moving around the board with the help of a rat, bat and spider. Flip the play pieces into the colored bamboo rings and move to the next colored tile of the same color. Players who reach back in time win. Players who...
In Good & Bad Ghosts!, each player has four good ghosts and four evil ghosts – but only the player who owns a ghost can see whether it's good or evil (as with the pieces in Stratego). These ghosts start the game in the back rows of a 6x6 game board with the corners removed. Each turn, a player moves one of his ghosts one square orthogonally. Moving into an...
In Ghosts — which was first released under the title Spirits! — players have a hand of five ghost cards (with values from 1 to 3 in six suits), and on a turn you play a card, then draw a card. Keep a running a tally of the sum of cards played. If you play a card of the same suit as the topmost played card, you keep the sum the same and reverse the order of...
The frightful ghoul is hanging around in Scary Castle. The little ghosts quickly hide! Will the frightful find and frighten them with a loud "Booo"? A wickedly frightening guessing game for 2-5 players. Further info: Each ghost must choose a room within the castle where they can hide. One player chooses a room card and keeps it hidden from the other...
The players each take turns placing one of the 49 game pieces on a 7x7 playing field. The player who places a tile on the last square of a vertical, horizontal or diagonal row receives the victory points for this row according to its length (vertical and horizontal 7 each, diagonal 2 to 7). As soon as the last tile has been placed, the player with the most...
The aim of the game is to be the first to travel round the world, following the route specific to your vehicle, of which there are three. There are spaces on the gameboard which have printed instructions (some good, some bad) which must be followed if that space is landed upon. Some spaces allow a player to swap places (and wehicles) with another player....
Game that appeared in the 1988 Rupert Fun book. Rules: This game is played on the footprints in the two ovals. First copy the two green footprints on thin card so that they can be cut out separately and used for counters. Next make a cardboard top, as shown on the right, and push a used matchstick through the centre to make it spin. One player chooses the...