There are six forests, consisting of three trees each. One of the 18 trees has a little hole at the bottom, the object of the game is to find that tree. The players roll a die and move their wooden foxes towards the trees. The die contains the numbers 2-5, a goose and a tree. The tree means that two trees can be swapped without looking under them; the...
Title translates to "Fox and Hare" and is a children's game about finding matching surfaces. —user summary 24 cards with differently shaped cut-outs are to be completed with colors or surfaces found in your surroundings – whether those are your home, the town, or outside on the playground. All cards are printed on both sides: On the one side the fox is...
This is a light weight racing game for the light hearted. Racing around the track trying to get first over the finishing line as you are pumping up the steam in your engine and knocking out the others out of the way. But be aware that you will lose if you run out of fuel. A kids and family racing game introducing resource management for younger players....
In Hallucinating Escape, players are divided between the survivors and a monster. The monster must build the board with the cards face down, using its best strategy to place the traps and well hide the keys and exit gate from the players. Once the survivors fall into the traps, the monster can capture them. The survivors must unite to be able to find the...
Fuglafár is an educational game about 30 native bird species to Iceland. Players will learn the names, type, weight (í. þyngd), length (í. lengd), brood (í. urpt), population size in pairs (í. varppör), gestation period (í. álega) and age (í. aldur) of these birds as they play. The information is both available on player board and a deck of cards. The card...
In Fühlzwerge, players need to put fingers on their eyes in order to find the right items fast. To set up the game, place all twenty cardboard tokens into the bag; these tokens are shaped to resemble the items depicted on them: an elephant, a ship, a wheel, a tree, and so on. Each player receives an equal number of cards from the deck, with each card...
Objective: Be the first reaching Leipzig - moving by turns - each player determines (by die) his/her starting point - you must roll your die until you get a different starting number/position. Move according die roll into indicated direction (clockwise/contraclockwise) around the board. If the space is already occupied you end on skip one turn. After you...
The cup is placed in the middle of the board (number 7) and all the markers are placed besides the board (a "bank"). When it is your turn, you roll the two dices and put one of the marker (from "the bank") in the matching circle (from 2 to 11). If that circle is already filled, then the player empties it by taking all the markers (putting them into...