Spin for a Hero, or something to ride, A Rival, a Treasure (to find or to hide) Choose a cave, or a castle with fortified towers A friend and an object with magical powers The object of the game is: Get all of the elements first and you’ll get the glory, Of winning (the hero, a ride, a rival and a treasure) Then the winner has the privilege of using them...
Throw the 12-sided die and mime the action with the matching number on the reference cards. For more fun, you can add the Constraint Die to either mime on one leg, with your feet crossed, with one arm raised or while jumping. The player who guesses the most mimes correctly wins! --- Lancez le dé de couleurs, il indiquera l'image que vous devez mimer. Pour...
A game for 2-6 players. Each player moves an ambulance from the rescue station, following the grey streets around town and back to goal at the rescue station. First ambulance back wins the game. While driving through town the players might land on a red square and draw a card. This will either be an easy rescue-themed question or an in-game effect (extra...
Fallen Treasures is a quick paced take on classic games like Hearts and Spades, filled with light strategy and maximum cuteness where octopuses show off their favorite treasures found beneath the sea! 2-6 players ages 7+ will take turns playing unique treasure cards to show off their coolest items. Watch out or an octopus may take it all! If two or more...
"Fame & Fortune: Win Fame while you gather a Fortune!" In this Whitman game, players use a spinner to move along a convoluted track that includes gender-specific career tracks [for girls, nurse, actress, stewardess, secretary, housewife and teacher; for boys: star athlete, jet pilot, cowboy, fireman, explorer, and scientist) and a "luck track" to collect...
The Bear family is having a few surprises, things are disappearing from their surroundings, leaving only white spots behind. Of course the bears try to remedy matters and to bring things back. The game consists of 12 picture cards with motives from the bear family life, on each card a simple geometric shape has been left unprinted. 24 forms, 12 red and 12...
An "upgraded" version of memory. Each player gets six cards, and six cards go on the table face down. On your turn, you flip two cards on the table to make a matching pair - either of those two, or one of them and a card from your hand. All cards have an ability (steal or swap a trick; steal or swap a card; look at a face-down card; you cannot win; this...
The family gnomes want to move from the office building in the city to a little house in the countryside on the outskirts of the city. From the office building in the middle of the game board, the first player moves according to the number rolled. The other players follow in turn. Red number spaces: There is a funny event in each of these spaces. If a...