A Co-operative Game with an emergency-room simulation theme. Gameplay is cooperative. Players are all on the same team and take turns being team leader. Players take decisions on who to admit to an emergency room bed, how to distribute limited resources of skilled personnel to address injuries. Game mechanisms control the flow of patients, nurses, doctors...
Based on the books by Astrid Lindgren, players are Emils and, as usual, are up to all kinds of mischief on a daily basis. They move on the board by rolling the die and if caught (landing on a red mischief space) they get grounded in the snickarboden (wood shed) in the center of the board, and have to carry on from there on their next turn. First to reach...
A card game with a bluffing element based on one of author Astrid Lindgren's characters, published in the late 70s or early 80s. Each player is trying to get rid of an initial hand containing mischief cards and good behaviour cards among others. Mischief cards can be played face up at the risk of gaining penalty points, or face down. If a player plays a...
Emil is one of the characters created by the famous Swedish child book author Astrid Lindgren. Emil has got himself into trouble once again and therefor finds himself in the tool shed, carving his wooden figures. However, over the course of his mischieveous childhood the wooden figures have become rather numerous and Emil has trouble fitting them all on...
The thief starts at the hotel and tries to reach the train station to win the game. The 6 kid detectives start at various spaces on the board and have to try to trap the thief so that he can't move. The kid detective who makes the last move to trap the thief wins the game. Movement is one space per turn. Another version is called "Achtung! Feind hört mit"...
The board shows a city with lots of high buildings between which the players roll and move. When a player pawn reaches a black field, the player can look at the top face-down tile next to it and keep it if so desired. If not, he/she puts it back on top of any stack. When a player rolls a 6, he/she can demand a tile from another player who has four tiles or...
This game is based on the book of the same name by Erich Kästner. In the book Emil's money is stolen after he falls asleep on a train. He realizes he has been robbed and enlists the help of some other children, "the detectives", to help find the man who stole his money. The game consists of a two-piece board, which joins together like a puzzle, and 31...
The goal of the game is to identify the thief. The players take turns drawing a card. The 24 cards give clues, put suspects on the board or send the pawns of the players to different areas of the game board, where they may question a witness (4) or exonerate a suspect (6). Each exonerated suspect counts 1 point. The player who identifies the thief gets 5...
Swedish card game to teach children math. Two decks of cards - one with questions, one with answers. Each player get five question cards. One answer card is placed face up on the board. The first player looks to see if he has any question card that matches. For instance if in the answer pile lays "=7" and the first player has the card "7x1" then he can...
Counting to six, either from the caterpillar`s head or tail, and recognition of colours is the focus of the game. The player who has the most points in his or her own colour on emmi`s back at the end will win the game. Promotes first counting, colour recognition Contents: • 1 big caterpillar "Emmi" (480 x Ø 35 mm) with rotary articulars • 2 dice • 5 wooden...
Illustrated deck of cards designed to expand our Emotional Vocabulary in which 12 families of emotions are represented, each composed of 5 levels of intensity. The manual explains two ways to play, but on its website there are other forms made by amateurs. All of them are based on luck, the management of the hand and / or the interaction between players....