Don't Drop the Meatballs is a novel take on Jenga or Kerplunk. Players pull game pieces from a clump of game bits, trying not to cause an accident. On your turn, carefully pull out a strand of spaghetti, but don't let any meatballs roll off! It gets harder and harder to do and if one rolls off the table, the player that did it is out of the game. The last...
This game is another in a line of square-box molded-plastic board releases favored by Ideal Toy Corp. during this period. It incorporates several elements seen either alone or in combination in other action/dexterity games produced around this time - marbles, gravity, a spring. Players start the game with ten marbles. Marbles must be placed on a large...
It's a race! Be the first player to get your monkey across the gator-infested swamp to Great Banana Island, and you win. But whatever you do, Don't Feed The Gators! The path to the Island goes across the backs of the four gators; when a player lands on a gator's snout, his monkey is put in the gator's gaping jaws, and the "naughty red monkey" is then...
Don't be the player to make the big splash! In Don't Flush the Fish, take turns placing colorful fish onto the toilet paper, but here’s the catch! The more fish you add, the harder it gets to keep the toilet paper from tearing. Keep a steady hand or risk flushing all your hard work—and fish—down the toilet! Scoop 'Em Up: Scoop up the wet fish from their...
"A game of skill and chance for little dancers." "Welcome to the world of 'Don't Forget Your Dance Bag!' for young dancers everywhere." "You will learn the responsibilities that go along with the privilege of taking Dance class, while demonstrating your dancing skills. You can show your dancer friends new ballet steps or practice all on your own..." A...
Don't Get Rattled! is a dexterity game where players are trying to collect gold nuggets (and overcome a fear of snakes). The snake timer is wound up and players take turns recovering the gold nuggets that the snake is guarding. They're in a plastic dish that triggers the snake to "strike" if it experiences too much movement. If it does so during your turn...
Your Mission? Don’t Go Boom! Get the lowest score in 3 rounds by totaling up the numbers on each player's minefield cards. Watch out for Big Bad Bomb cards, they’re worth 15 points each. Explosively fun card games by Inspiration Play. Inspired by the parlor card game, Golf. Have a BLAST - Other kids games on the market move slowly and can’t keep attention....
From the box back: Uh-oh! The Pigeon wants to drive YOUR bus and it's up to you to stop him! Move you bus around the board, using simple strategy to keep the Pigeon from driving it. But drive carefully - if the Pigeon lands on the same space as your bus, you must go back to Start and try again. Children develop their concentration, strategy and fine motor...
A simple roll-and-move game included in 20th Anniversary Edition of the Mo Willems picture book Don't Let the Pigeon Drive the Bus. Players roll a die to move their buses through town, trying to reach the finish while doing silly tasks along the way. First player to the finish wins. Note: this game is a similar but simpler game to the 2010 game of the same...