The object is to equip your dancer with a costume, head piece, bag, music, and bouquet. Each player selects a dancer and give her a name. The spinner is twirled and items are gathered to match each category. For example, the costume might be a beautiful dress, the bag might be a knapsack, and the bouquet might be summer flowers. Players can collect...
Promotional game made for Cadbury's, the British chocolate manufacturers. The game is a mix of traditional games like Crazy Eights and Beat Your Neighbour. It utilises characters from Britain's two most popular comics, The Dandy and The Beano. The Object of the Game: To be the first player to get rid of all their cards. 1. Shuffle the cards and deal five...
Game featured in the British 1979 Charlie's Angels Annual. Simple roll and move game for two players. One is the good player representing a member of Charlie's Angels I assume, and the other is the evil player, representing an Enemy Agent. Players move according to their die roll not forgetting to obey the instructions on special squares, and the first to...
In Dangermouse Saves the World players take on the role of secret agents travelling the globe to foil Baron Greenback's world-threatening scheme. Players move around a track on the outside of the board while the peice representing Baron Greenback moves between key locations on the world map at the centre of the board.His movement is determined by a...
Children explore letter names and sounds as they create simple words to help pave the path to reading success. Play and read with Daniel Tiger and his neighbors in this board game for beginning readers that encourages social skills, literacy and counting. Spin the spinner and move that number of spaces. Players will try to complete a word using the letter...
Join Daniel Tiger and friends on a journey through Main Street. Players fill their backpacks with unique gifts from Baker Aker's bakery, Music Man Stan's music shop and other locations along Main Street. Land on special spaces along the way to give a gift to another player or go to the Thank You Tree for more surprises! The player who fills his or her...
Each player has 6 meeples, which he must get from his starting spaces to the 6 numbered home spaces of his color. Each meeple has to move once around the board. Movement is determined by a die. Meeples are brought into play by rolling a 1. The blue spaces on the track are neutral and can hold more than one meeple. On the yellow spaces, meeples can be...